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		<title>Kenneth: /* Custom Magic Weapons - Not What You Want */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Custom Magic Weapons - Not What You Want&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Shared Content ==&lt;br /&gt;
&lt;br /&gt;
Campaign Content Sharing and You – D&amp;amp;D Beyond&lt;br /&gt;
https://dndbeyond.zendesk.com/hc/en-us/articles/115011257067-Campaign-Content-Sharing-and-You&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We originally announced that a DM has to unlock the content in order to share, but that is no longer the case - anyone in that campaign can unlock content and share it with the other people in that campaign as long as one person (doesn&amp;#039;t have to be the DM) has a Master Tier subscription and has used it to toggle content sharing on for that campaign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== 12 active character limit ===&lt;br /&gt;
&lt;br /&gt;
https://www.facebook.com/dndbeyond/photos/a.1481396668545828/2635390146479802/?type=1&amp;amp;theater&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&amp;#039;re pleased to announce a change to campaign content sharing! The 12 active character limit has been replaced by a 12 active PLAYER limit! Have up to 12 active players with up to 99 characters in your campaign. More details can be found in our Changelog: https://www.dndbeyond.com/changelog/543-campaign-character-limit-updates &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Tool Tips ==&lt;br /&gt;
&lt;br /&gt;
https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/2271-ddb-staff-quotes-features-fixes-updates#c4&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Beyond offers the ability to link certain aspects on the forum in mouse-over triggered tooltips, such as magic items, monsters or combat actions - examples being Adult Black Dragon and dash.  To create tooltips in this way as these, use the appropriate [tag][/tag] around the desired subject.&lt;br /&gt;
&lt;br /&gt;
 Example: [ magicitem]sunblade[/ magicitem]   (Without spaces within the [ ] brackets.)&lt;br /&gt;
&lt;br /&gt;
Use the following within the [ ][/ ] bracket system:&lt;br /&gt;
&lt;br /&gt;
 action - an action taken in combat - e.g. dodge, search and ready&lt;br /&gt;
 condition - a condition afflicted upon a creature - e.g. restrained, poisoned and prone&lt;br /&gt;
 item - a mundane item - e.g. torch, trident and backpack&lt;br /&gt;
 magicItem - a magical item - e.g. Bag of Holding, Dust of Disappearance and Demon Armor&lt;br /&gt;
 monster - a creature you can encounter - e.g. Banshee, Bandit and Unicorn&lt;br /&gt;
 sense - a type of extra sense, whether magical or natural - e.g. darkvision, tremorsense and truesight&lt;br /&gt;
 skill - this is used for professions - e.g. Persuasion, Stealth&lt;br /&gt;
 spell - a magical spell - e.g.  Mage Hand, Magic Missile and Abi-Dalzim’s Horrid Wilting&lt;br /&gt;
 wprop - a property of a weapon - e.g. finesse, versatile and heavy&lt;br /&gt;
&lt;br /&gt;
You can simulate dice rolls too with the [ roll] tag, but the workings of it are more complex.  You can find the thread here detailing its use.&lt;br /&gt;
&lt;br /&gt;
== Highlighting ==&lt;br /&gt;
&lt;br /&gt;
https://www.dndbeyond.com/sources/basic-rules/combat#:~:text=While%20squeezing%20through%20a%20space,it&amp;#039;s%20in%20the%20smaller%20space.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/I2NXc8T.png&lt;br /&gt;
&lt;br /&gt;
== Custom Magic Weapons - Favorites ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonus - Armor Class&amp;#039;&amp;#039;&amp;#039; - Bonus to AC&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonus - Magic&amp;#039;&amp;#039;&amp;#039; - Standard +1 To Hit and Damage&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Replace Damage Type - Slashing&amp;#039;&amp;#039;&amp;#039; - Replace Damage Type&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage - Slashing&amp;#039;&amp;#039;&amp;#039; (fixed value) - Add a Damage type&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ignore Weapon Property - Versatile&amp;#039;&amp;#039;&amp;#039; - Drop the Versatile property of a Longsword&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Replace Damage Type - Fire&amp;#039;&amp;#039;&amp;#039; - Replace Damage Type&lt;br /&gt;
&lt;br /&gt;
== Custom Magic Weapons - Modifiers List ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ability Checks, Ability Score Maxiumum, AC Max Dex Modify, Acrobatics..., Armor Class, LOTS...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantage:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disadvantage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ability Checks, Acrobatics, Attack Rolls Against You, etc...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistance:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunity:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vulnerability:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Acid, Bludgeoning, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sense&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set Base&amp;#039;&amp;#039;&amp;#039; :&lt;br /&gt;
* Blindsight, Darkvision, Tremorsense, Truesight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* AC Max Dex Armored Modifier, ..., Armor Class, ..., CHA Score, ..., Extra Attacks, ..., Innate Speed, Unarmed Damage Die, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Proficiency&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expertise&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Half Proficiency&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Half Proficiency Round Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ability Checks, Acrobatics, Alchemist&amp;#039;s Supplies, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Language&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Aarakocra, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feat:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Actor, Alert, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Carrying Capacity:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Gargantuan, Huge, Large, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bludgeoning, Piercing, Slashing&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stealth Disadvantage:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed Reduction:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Impose, Remove&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melee Weapon Attack&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged Weapon Attack&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Acid, Bludgeoning, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon Property&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Finesse, Heavy, Light, Loading, Range, Reach, Thrown, Two-Handed, Versatile&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Favored Enemy:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Aberrations, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ignore:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dual Wield Light Restrictions, Dual Wield Modifier Restrictions, Heavy Armor Speed Reduction, Unarmored Dex AC Bonus, Unarmored Dex Natural AC Bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eldritch Blast&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bonus Damage, Bonus Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Replace Damage Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Acid, Bludgeoning, ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Twice Proficiency&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ability Checks, Acrobatics, Alchemist&amp;#039;s Supplies, etc...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Protection&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
* 0 HP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stacking Bonus&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
* CHA Score, CON, DEX, INT, STR, WIS...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ignore Weapon Property - Versatile&amp;#039;&amp;#039;&amp;#039; - Drop the Versatile property of a Longsword&lt;br /&gt;
* Finesse, Heavy, Light, Loading, Range, Reach, Thrown, Two-Handed, Versatile&lt;br /&gt;
&lt;br /&gt;
== Custom Magic Weapons - Not What You Want ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonus - Melee Weapon Attacks&amp;#039;&amp;#039;&amp;#039; - Extra To Hit to *all* melee weapons&lt;br /&gt;
&lt;br /&gt;
Can&amp;#039;t get to work:&lt;br /&gt;
* Melee Weapon Attack - Necrotic&lt;br /&gt;
* Protection - 0 HP&lt;br /&gt;
* Melee Weapon Attack - Force&lt;br /&gt;
&lt;br /&gt;
== keywords ==&lt;/div&gt;</summary>
		<author><name>Kenneth</name></author>
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