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	<title>Games/Kingdom Rush: Rift in Time - Revision history</title>
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	<updated>2026-05-06T09:11:46Z</updated>
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		<title>Kenneth: /* Notes from Manual */</title>
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		<updated>2021-01-18T19:30:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes from Manual&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Kickstarter ==&lt;br /&gt;
&lt;br /&gt;
== Notes from Manual ==&lt;br /&gt;
&lt;br /&gt;
- Hordes with heroes or soldiers do not advance (pg 5 #4)&lt;br /&gt;
&lt;br /&gt;
- Win when last portal destroyed, and survive the round (pg 5 #6)&lt;br /&gt;
&lt;br /&gt;
- Lose when portal escapes or lose last heart (pg 5 #6)&lt;br /&gt;
&lt;br /&gt;
- Spawn hordes in closest available spot, may escape if no free spaces (pg 5)&lt;br /&gt;
-- Note: hordes do not move when spawned&lt;br /&gt;
&lt;br /&gt;
- Hero regeneration in phase 2 (pg 6)&lt;br /&gt;
&lt;br /&gt;
- Damage types are physical, magic and true (from heroes) (pg 6)&lt;br /&gt;
&lt;br /&gt;
- Buildings and heroes can&amp;#039;t share spaces (pg 7)&lt;br /&gt;
&lt;br /&gt;
- Double arrows can shoot either close or far (pg 7)&lt;br /&gt;
&lt;br /&gt;
- Damage types and defense types on pg 8&lt;br /&gt;
&lt;br /&gt;
- Linked &amp;quot;+&amp;quot; attacks must stay together (pg 8)&lt;br /&gt;
&lt;br /&gt;
- Can&amp;#039;t rotate or flip tiles unless it has the &amp;quot;free manipulation&amp;quot; icon (pg 8)&lt;br /&gt;
&lt;br /&gt;
- Soldiers have a single health (pg 9)&lt;br /&gt;
&lt;br /&gt;
- Soldier pool is limited, intentionally (pg 9)&lt;br /&gt;
&lt;br /&gt;
- Soldiers block horde movement (pg 9)&lt;br /&gt;
&lt;br /&gt;
- Only Soldiers Towers can be stacked with other towers (pg 9)&lt;br /&gt;
&lt;br /&gt;
- Portals (pg 10)&lt;br /&gt;
&lt;br /&gt;
- Win when last portal destroyed, and survive the round (pg 10)&lt;br /&gt;
&lt;br /&gt;
- Lose when portal escapes (pg 10)&lt;br /&gt;
&lt;br /&gt;
- Heroes can&amp;#039;t directly or indirectly attack portals (pg 10)&lt;br /&gt;
&lt;br /&gt;
- Upgrade towers by passing towers - stacks are limited intentionally (pg 10)&lt;br /&gt;
&lt;br /&gt;
- Heroes may move to any adjacent space (orthogonally or diagonally) (pg 11)&lt;br /&gt;
&lt;br /&gt;
- Heroes may not share spaces with towers or portals, but can move through (pg 11)&lt;br /&gt;
&lt;br /&gt;
- Heroes enter the board at a cost of a movement point (pg 11)&lt;br /&gt;
&lt;br /&gt;
- Heroes do &amp;quot;true&amp;quot; damage (pg 12)&lt;br /&gt;
&lt;br /&gt;
- Hero&amp;#039;s &amp;quot;fist&amp;quot; melee attacks can only attack heroes tray (pg 12)&lt;br /&gt;
&lt;br /&gt;
- Range attacks cannot hit local (pg 12)&lt;br /&gt;
&lt;br /&gt;
- Recover special abilities on recovery (pg 13)&lt;br /&gt;
&lt;br /&gt;
- Hero action recover can be played as a Hero&amp;#039;s action while on the board (pg 13)&lt;br /&gt;
&lt;br /&gt;
- Soldiers can block 1 point of movement, and die (fast hordes will move 1 space) (pg 14)&lt;br /&gt;
&lt;br /&gt;
- Heroes can block 1 or 2 points of movement, at cost of 1 or 2 hearts (pg 14)&lt;br /&gt;
&lt;br /&gt;
- Forked priority goes to the horde&amp;#039;s spawn priority (pg 15)&lt;br /&gt;
&lt;br /&gt;
- Kingdoms take damage per undefeated enemy on horde, or 4 for large enemy (pg 15)&lt;br /&gt;
&lt;br /&gt;
- Spend crystals to buy level 1 (2 crystals) and level 2 (3 crystals) towers only (pg 17)&lt;br /&gt;
&lt;br /&gt;
== Scenario Booklet ==&lt;br /&gt;
&lt;br /&gt;
Q: WHAT DO THE CRYSTLAS, WITH ARROWS, ON THE SETUP CHART MEAN?&lt;br /&gt;
&lt;br /&gt;
- Difficulty and starting resources on page 2&lt;br /&gt;
&lt;br /&gt;
- Crystals limited to 12, intentionally (pg 3)&lt;br /&gt;
&lt;br /&gt;
=== Scenario 1 - Rift in Time ===&lt;br /&gt;
&lt;br /&gt;
- Big Enemy costs 4 hearts if any part not covered when escaped&lt;br /&gt;
&lt;br /&gt;
- No heroes or soldiers on &amp;quot;Deadly Enemies&amp;quot; (has &amp;quot;no meeple&amp;quot; symbol)&lt;br /&gt;
&lt;br /&gt;
- The party shares crystals and spells.  No spells on scenario 1.&lt;br /&gt;
&lt;br /&gt;
- Each hero gets the listed ability count.  No abilities on scenario 1.&lt;br /&gt;
&lt;br /&gt;
=== Scenario 2 - ===&lt;br /&gt;
&lt;br /&gt;
- Add hero abilities&lt;br /&gt;
&lt;br /&gt;
- Add Healers&lt;br /&gt;
&lt;br /&gt;
- Add magic and physical damage immunities&lt;br /&gt;
&lt;br /&gt;
- Add second spawn point (2 total)&lt;br /&gt;
&lt;br /&gt;
=== Scenario 3 - ===&lt;br /&gt;
&lt;br /&gt;
- Lilith Boss (escort mission)&lt;br /&gt;
&lt;br /&gt;
- Add Level 4A towers&lt;br /&gt;
&lt;br /&gt;
- Add 3rd spawn point&lt;br /&gt;
&lt;br /&gt;
=== Scenario 4 - ===&lt;br /&gt;
&lt;br /&gt;
- Add spells&lt;br /&gt;
&lt;br /&gt;
- Add Lilith Hero&lt;br /&gt;
&lt;br /&gt;
- Add Dead-eye enemies&lt;br /&gt;
&lt;br /&gt;
=== Scenario 5 - ===&lt;br /&gt;
&lt;br /&gt;
- Add 4B towers&lt;br /&gt;
&lt;br /&gt;
- Add White Building Site (all players)&lt;br /&gt;
&lt;br /&gt;
=== Scenario 6 - ===&lt;br /&gt;
&lt;br /&gt;
- Add level 2 spells&lt;br /&gt;
&lt;br /&gt;
- Add blank horde cards&lt;br /&gt;
&lt;br /&gt;
- Add blue Ghost horde cards&lt;br /&gt;
&lt;br /&gt;
=== Scenario 7 - ===&lt;br /&gt;
&lt;br /&gt;
- Blackburn Boss&lt;br /&gt;
&lt;br /&gt;
- Add level 2 hero abilities&lt;br /&gt;
&lt;br /&gt;
At this point all abilities and towers are open&lt;br /&gt;
&lt;br /&gt;
=== Scenario 8 - ===&lt;br /&gt;
&lt;br /&gt;
- Add Pathbreaker enemies&lt;br /&gt;
&lt;br /&gt;
=== Scenario 9 - ===&lt;br /&gt;
&lt;br /&gt;
- Add Flying hordes&lt;br /&gt;
&lt;br /&gt;
=== Scenario 10 - ===&lt;br /&gt;
&lt;br /&gt;
- Bonus: Time Warp Spell&lt;br /&gt;
&lt;br /&gt;
- Time Mages Boss&lt;br /&gt;
&lt;br /&gt;
=== Scenario Portal Storm ===&lt;br /&gt;
&lt;br /&gt;
- Storm Strike Cards&lt;br /&gt;
&lt;br /&gt;
- Portal storm Cards&lt;br /&gt;
&lt;br /&gt;
- 2 of 3 included bosses (Lord Blackburn, Young Time Mage, Old Time Mage)&lt;br /&gt;
&lt;br /&gt;
== keywords ==&lt;br /&gt;
&lt;br /&gt;
Board Games Kingdom Rush Rift in Time Kickstarter&lt;/div&gt;</summary>
		<author><name>Kenneth</name></author>
	</entry>
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