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	<title>Others 7 Sins - Revision history</title>
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	<updated>2026-05-06T18:28:53Z</updated>
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	<entry>
		<id>https://aznot.com/index.php?title=Others_7_Sins&amp;diff=3821&amp;oldid=prev</id>
		<title>Kenneth: /* Defeat Turtling */</title>
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		<updated>2016-11-11T06:23:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defeat Turtling&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Clarifications ==&lt;br /&gt;
&lt;br /&gt;
=== Ice Blade Upgrade ===&lt;br /&gt;
&lt;br /&gt;
Ice Blade (BGG): (https://boardgamegeek.com/thread/1623791/multiple-rules-clarifications-mostly-timing)&lt;br /&gt;
&lt;br /&gt;
Q: The &amp;quot;Ice Blade&amp;quot; upgrade card states &amp;quot;+1 Dice and +1 Shield in Fights in your Space&amp;quot;. Does this mean ALL fights in your space? (i.e. Do your teammates get to take advantage of this too?)&lt;br /&gt;
&lt;br /&gt;
A: No, it’s only for fights where you are the active hero.&lt;br /&gt;
&lt;br /&gt;
=== Hate Sin Card ===&lt;br /&gt;
&lt;br /&gt;
Hate Sin Card (BGG) https://boardgamegeek.com/thread/1623791/multiple-rules-clarifications-mostly-timing&lt;br /&gt;
&lt;br /&gt;
Q: Does the &amp;quot;Hate!&amp;quot; sin card get discarded at the end of the round? Most people seem to do this, but it doesn&amp;#039;t specifically say to.&lt;br /&gt;
&lt;br /&gt;
A: Yes, Hate! Only stays in play for one round.&lt;br /&gt;
&lt;br /&gt;
=== Haven&amp;#039;s Last Stand - 4 Monsters to Win ===&lt;br /&gt;
&lt;br /&gt;
Haven&amp;#039;s Last Stand - 4 Monsters to Win (https://boardgamegeek.com/thread/1623791/multiple-rules-clarifications-mostly-timing)&lt;br /&gt;
&lt;br /&gt;
Q: During &amp;quot;Haven&amp;#039;s Last Stand&amp;quot; if 4 monsters aren&amp;#039;t alive to be marked does the Sin miss out on marking some, or can they mark the next X that are summoned?&lt;br /&gt;
&lt;br /&gt;
A: The Sin player can only mark Monsters that are on the board. If there are fewer than necessary, then fewer will be marked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Defeat Turtling ===&lt;br /&gt;
&lt;br /&gt;
* Monsters can&amp;#039;t move out of spaces with heroes in them so perhaps the Faith players need to work their turns so they&amp;#039;re pinning monsters in place, or blocking any movement into the snuggle pile location&lt;br /&gt;
&lt;br /&gt;
* If we are talking about &amp;quot;kill monster X&amp;quot; type objectives:&lt;br /&gt;
** Remember that monsters roll no defence whatsoever, so if a monster is a big fat 7/7, heroes need 7 hits irrespective of Sin rolls.&lt;br /&gt;
*** A hero at max corruption scores 4 auto-hits, and need only roll 3 hits to take out an avatar.&lt;br /&gt;
** The heroes choose who the attack hits, so turtling does not protect a monster.&lt;br /&gt;
** I think there are many people who play this like an RPG and try to keep their hero alive and at full health -- when the better play is almost always to take corruption, forced wounds via moving through monsters, and suicide runs. When played this way, we&amp;#039;ve had about a 60/40 win-rate for sin/faith, and that&amp;#039;s with a more experienced sin player. &lt;br /&gt;
&lt;br /&gt;
* Orbital Lasers (Satellites) help clear out abominations and acolytes from Turtling&lt;br /&gt;
&lt;br /&gt;
Reference: Turtling..... | The Others | BoardGameGeek - https://boardgamegeek.com/thread/1648728/turtling&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Board Games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Kenneth</name></author>
	</entry>
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