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	<title>Terra Mystica - Revision history</title>
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	<updated>2026-05-07T16:30:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://aznot.com/index.php?title=Terra_Mystica&amp;diff=3592&amp;oldid=prev</id>
		<title>Kenneth: /* Races */</title>
		<link rel="alternate" type="text/html" href="https://aznot.com/index.php?title=Terra_Mystica&amp;diff=3592&amp;oldid=prev"/>
		<updated>2016-07-19T22:40:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Races&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== BGG ==&lt;br /&gt;
&lt;br /&gt;
https://boardgamegeek.com/boardgame/120677/terra-mystica&lt;br /&gt;
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== House Notes ==&lt;br /&gt;
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* power: have to empty bowl 1 before moving power from bowl 2 to 3&lt;br /&gt;
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* shovels aquired at cult round end bonus do not get to build dwellings yet&lt;br /&gt;
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* shovels/spades have to be used on direct/indirect adjacent terrain&lt;br /&gt;
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* one structure max per action&lt;br /&gt;
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* favor tiles: you can only have 1 uniqute of each&lt;br /&gt;
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* power: when you build directly adjacent to another player, you must inform them they can take power&lt;br /&gt;
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* power: when gaining from other&amp;#039;s buildings, may choose to take with tax VP penalty of cumulative - 1&lt;br /&gt;
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* power: may not go negative vp when taking tax&lt;br /&gt;
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* cult track: may only go to 10 if you have a town key.  multiple keys need to do multiple 10s&lt;br /&gt;
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* cult track: priests may be lost to gain 3 or 2 bonus spaces, or returned to pool for 1 bonus space&lt;br /&gt;
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* power conversion: may convert any number at any time during turn (not an action)&lt;br /&gt;
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* sacrifice power: move 1 lose another in bowl 2 (takes 2)&lt;br /&gt;
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* bonus cards: place 1 coin on each remaining at end of round&lt;br /&gt;
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* start player: goes to person who takes first bonus card each round&lt;br /&gt;
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* end game bonus cards: do not take one at end of round 6&lt;br /&gt;
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* bonus card: place face down to indicate you have passed&lt;br /&gt;
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* towns: auto when 4(3) structures of 7 power directly adjacent&lt;br /&gt;
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* power from building: calculate your building values adjacent to opponent who built upgrade&lt;br /&gt;
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* mark new town with town token&lt;br /&gt;
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* end of round cult bonus - can get multiple if high enough on related track&lt;br /&gt;
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* cult bonus spade - apply immediately, in next round turn order&lt;br /&gt;
** may not build dwellings or pay for more during cult bonus phase&lt;br /&gt;
** may apply to different &amp;quot;adjacent&amp;quot; spaces if more than 1&lt;br /&gt;
** giants still require 2 to use, so may just forfeit&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
* cult scoring: cannot score if still on 0&lt;br /&gt;
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* cult tie scoring: divide evenly (rounded down) among tied players&lt;br /&gt;
&lt;br /&gt;
* area scoring: direct &amp;amp; indirect count - structure count&lt;br /&gt;
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* end tie: tied winners (no tie breaker)&lt;br /&gt;
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* 1 vp per 3 coins (convert resources now)&lt;br /&gt;
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== Races ==&lt;br /&gt;
&lt;br /&gt;
* Halfling (brown) - expand by cheap +vp - largest area, shovles (easy race)&lt;br /&gt;
* Dwarves (gray) - expand by tunnling, +4P tunnel - largest area if not against brown (easy race)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
* Question: Do Darklings get 2 VP for using shovel bare, or only when using priests for shovel?&lt;/div&gt;</summary>
		<author><name>Kenneth</name></author>
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