DnD/Random Magical Effects: Difference between revisions

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(Created page with " https://centralia.aquest.com/downloads/NLRMEv2.pdf The Net Libram of Random Magical Effects version 2.00 By Orrex <pre> 0001 1d10 of casterís fingers turn to stone 0002 1d100 bees swarm harmlessly around the caster for several weeks 0003 1d100 sparkling motes dance about the casterís head until dawn 0004 1d100% of casterís body turns to iron for that many rounds 0005 1d12 ducklings identify the caster as their mother 0006 1d4 of casterís fingers move from his...")
(No difference)

Revision as of 21:03, 12 May 2025

https://centralia.aquest.com/downloads/NLRMEv2.pdf
The Net Libram of
Random Magical Effects
version 2.00
By Orrex
0001 1d10 of casterís fingers turn to stone
0002 1d100 bees swarm harmlessly around the caster for several weeks
0003 1d100 sparkling motes dance about the casterís head until dawn
0004 1d100% of casterís body turns to iron for that many rounds
0005 1d12 ducklings identify the caster as their mother
0006 1d4 of casterís fingers move from his left hand to his right hand
0007 1d4 of casterís limbs are as durable as steel
0008 1d4 of casterís limbs are covered in fish scales
0009 1d4 of casterís limbs are invisible
0010 1d8 of casterís primary orifices seal shut
0011 3d10 harmless lumps as big as walnuts cover the casterís body
0012 3d10 quarts of olive oil pour from casterís ears
0013 4d6 non-functioning eyes appear on the casterís face and head
0014 A 100 yard radius around casterís home is stripped of vegetation
0015 A 2d6 foot radius around caster sinks as many feet into the earth
0016 A basementís been installed in casterís home while heís been away
0017 A close friend of the caster is an assassin hired to kill him
0018 A distant but powerful army declares war on the caster
0019 A drop of the casterís blood can purify 1d4 gallons of water
0020 A family of skunks has taken up residence in the casterís home
0021 A fast-growing oak sprouts beneath the casterís home
0022 A foot-long steel bar runs completely through the casterís thigh
0023 A geyser temporarily erupts from one of the casterís pockets
0024 A glowing orb hovers over casterís head while heís invisible
0025 A great wind blows the caster 1d100 yards in a random direction
0026 A group of necromancers take an interest in the casterís skeleton
0027 A group of scholars think the casterís a visitor from the future
0028 A henís egg tumbles out of each of the casterís ears
0029 A huge balloon shaped like the caster drifts past overhead
0030 A kill-on-sight order has been issued for the caster kingdom-wide
0031 A large haystack falls from the sky onto caster
0032 A large oak sprouts from one of the casterís pockets
0033 A length of chain now runs completely through the casterís torso
0034 A life-sized statue of caster appears nearby, made of cheese
0035 A magical blast detonates at casterís location, but heís unharmed
0036 A mound of snow falls onto caster and buries him up to his chest
0037 A page falls out of casterís spellbook each time itís opened
0038 A skeleton mimics caster, exactly duplicating his movements
0039 A small fountain wells up in the casterís home
0040 A strong net falls from the sky and entangles the caster
0041 A swirl of rainbows accompanies any spell cast by caster
0042 A tornado picks caster up and deposits him atop the nearest house
0043 After a horrifying tragedy, caster squanders the worldís goodwill
0044 After each spell, a lighted cigar appears in casterís mouth
0045 After each spell, a pebble falls from each of casterís ears
0046 After each spell, ants seem to course from the casterís eyes
0047 After each spell, caster accuses someone nearby of impropriety
0048 After each spell, caster appears astonishingly ugly for 1d4 turns
0049 After each spell, caster appears to be decomposing
0050 After each spell, caster appears to be made of pure ice
0051 After each spell, caster appears to be utterly insane
0052 After each spell, caster applauds himself
0053 After each spell, caster begs someone nearby not to kill him
0054 After each spell, caster berates someone standing nearby
0055 After each spell, caster briefly appears to be a rotting corpse
0056 After each spell, caster briefly appears to be on fire
0057 After each spell, caster briefly appears to bleed from his eyes
0058 After each spell, caster briefly looks like a photo negative
0059 After each spell, caster briefly seems to be of the opposite sex
0060 After each spell, caster briefly sees fire all around him
0061 After each spell, caster briefly thinks that heís choking
0062 After each spell, caster can sense secret doors for 1d4 rounds
0063 After each spell, caster canít be magically healed for one hour
0064 After each spell, caster canít traverse a doorway for 1d10 rounds
0065 After each spell, caster dances like a honeybee
0066 After each spell, caster experiences a burning sensation
0067 After each spell, caster feels ants crawling all over him
0068 After each spell, caster feels compelled to wash his hands
0069 After each spell, caster feels completely alone and isolated
0070 After each spell, caster feels distractingly hungry
0071 After each spell, caster feels overwhelmingly dizzy
0072 After each spell, caster feels transcendent euphoria
0073 After each spell, caster forgets everyoneís name for one hour
0074 After each spell, caster forgets his name for one hour
0075 After each spell, caster glows with infernal radiance
0076 After each spell, caster growls like a rabid dog
0077 After each spell, caster has a brief vision of some distant land
0078 After each spell, caster has a strong craving for twigs and bark
0079 After each spell, caster is 5% likely to be stricken mute
0080 After each spell, caster is 25% likely to turn briefly invisible
0081 After each spell, caster is 30% likely to lose his balance
0082 After each spell, caster is 60% likely to flap his arms
0083 After each spell, caster is afraid of his own name
0084 After each spell, caster is as hairy as an ape for one hour
0085 After each spell, caster is base AC zero for 1d4 rounds
0086 After each spell, caster is bathed in an otherworldly green light
0087 After each spell, caster is blind in one eye for one hour
0088 After each spell, caster is grief-stricken for 1d10 rounds
0089 After each spell, caster is hopelessly drunk for 1d4 rounds
0090 After each spell, caster is immune to bludgeons for 1d4 rounds
0091 After each spell, caster is immune to missile fire for one round
0092 After each spell, caster is intensely magnetic for 1d8 rounds
0093 After each spell, caster is matte black for 1d4 rounds
0094 After each spell, caster is suddenly facing True North
0095 After each spell, caster is wracked by existential horror
0096 After each spell, caster looks like a cadaver for 1d4 rounds
0097 After each spell, caster makes short, barking cries
0098 After each spell, caster oozes sweet-smelling oil for 1d4 rounds
0099 After each spell, caster polymorphs very briefly
0100 After each spell, caster reeks of alcohol for 2d6 rounds
0101 After each spell, caster salivates copiously
0102 After each spell, caster seems withdrawn and despondent
0103 After each spell, caster shakes like a rag doll for 2d4 seconds
0104 After each spell, caster shivers uncontrollably for 1d4 rounds
0105 After each spell, caster shrinks by 10d10% for 1d4 rounds
0106 After each spell, caster shrinks by 50%
0107 After each spell, caster smells strongly of turpentine
0108 After each spell, caster suffers brief visions of carnage
0109 After each spell, caster suffers disorienting vertigo
0110 After each spell, caster thinks that heís drowning
0111 After each spell, caster thinks that his clothes are on fire
0112 After each spell, caster trumpets like an elephant
0113 After each spell, caster vanishes very briefly vanishes
0114 After each spell, casterís clothes age 1d100 years 

0115 After each spell, casterís clothes billow with green smoke
0116 After each spell, casterís eyes briefly double in size
0117 After each spell, casterís face looks 50 years older
0118 After each spell, casterís feet are covered with ash
0119 After each spell, casterís hair grows two inches
0120 After each spell, casterís hands display classic stigmata
0121 After each spell, casterís hands steam wildly
0122 After each spell, casterís head turns 360° at the neck, unharmed
0123 After each spell, casterís head turns invisible for 1d4 rounds
0124 After each spell, casterís heart pounds audibly
0125 After each spell, casterís left arm turns to stone for one hour
0126 After each spell, casterís spellbook throbs with deep red light
0127 After each spell, casterís Strength is halved for one hour
0128 After each spell, gravity briefly doubles for the caster
0129 After each spell, he giggles for 1d4-1 rounds
0130 After each spell, light shines from casterís mouth for 1d6 rounds
0131 After each spell, small lumps of ice fall from casterís nostrils
0132 After each spell, smoke hangs in the air about the caster
0133 After each spell, stones near the caster glisten with slime
0134 After each spell, sunlight is painful to caster for 1d4 rounds
0135 Alcohol has no effect upon the caster, but cheese is intoxicating
0136 All holy symbols within 100 yards bear the casterís image
0137 All of casterís clothing is colored safety orange
0138 All of casterís clothing is permanently moist
0139 All of casterís enemies with 100 yards vanish until dawn
0140 All of casterís fingers are as long as his middle finger
0141 All of casterís fingers are clear like glass
0142 All of casterís fingers double in thickness
0143 All of casterís fingers migrate to one hand
0144 All of casterís monetary wealth appears atop the nearest mountain
0145 All of casterís monetary wealth is revealed to be counterfeit
0146 All of casterís possessions age 1d1000 years
0147 All of casterís possessions are thrown 4d6 hours into the future
0148 All of casterís possessions have been seized by the government
0149 All trees within 100 yards form into a tight circle around caster
0150 All undead within 1d4 miles blame the caster for their undeath
0151 All undead within 1d4 miles race to the casterís current location
0152 All vegetation now within 10 miles is highly toxic to caster
0153 All vegetation now within 100 yards is invisible to caster
0154 All who meet caster are 50% likely to think he smells like manure
0155 All who meet caster are 60% likely to think heís a lycanthrope
0156 All who meet caster are 60% likely to think heís undead
0157 All within 10 yards of caster are sprayed with viscous ectoplasm
0158 All within 10 yards of caster attack him for 1d4 rounds
0159 Alternating pages of casterís spellbook are indestructible
0160 An accurate illusion of caster copies his movements one mile away
0161 An illusory statue of the caster stands at this spot for one year
0162 An image of casterís beating heart hovers in the nearest doorway
0163 An image of the casterís head hovers over his actual head
0164 An image the of casterís beating heart hovers over his head
0165 Any Abjurations currently affecting the caster are Dispelled
0166 Any armor that the caster is wearing right now shrinks by 80%
0167 Any armor that the caster is wearing right now vanishes forever
0168 Any arrow striking the caster disintegrates in 1d4 rounds
0169 Any arrow striking the caster inflicts equal damage on its archer
0170 Any attack-based spell cast by caster is 10% likely to affect him
0171 Any attack-based spell cast by caster is delayed 1d4 rounds
0172 Any attempt to change shape locks the caster into that new shape
0173 Any attempt to change shape makes the caster forget his true form
0174 Any attempt to change shape will age the caster 1d10 years
0175 Any attempt to change shape will be only partially successful
0176 Any attempt to change shape will cause the caster to take root
0177 Any attempt to change shape will leave his feet unchanged
0178 Any attempt to change shape will make the caster bald forever
0179 Any attempt to change shape will render the caster genderless
0180 Any attempt to change shape will shrink the caster by 2d10%
0181 Any attempt to change shape will teleport the caster 1d1000 miles
0182 Any attempt to change shape will teleport the caster to this spot
0183 Any attempt to change shape will turn him into 2d12 ducklings
0184 Any attempt to change shape will turn the caster inside-out
0185 Any attempt to change shape will turn the caster into a geranium
0186 Any attempt to change shape will turn the caster into a monkey
0187 Any attempt to change shape will turn the caster into a pelican
0188 Any attempt to change shape will turn the caster into a penguin
0189 Any attempt to change shape will turn the caster into a rabbit
0190 Any attempt to change shape will turn the caster into a shrubbery
0191 Any attempt to change shape will turn the caster into a snowman
0192 Any attempt to change shape will turn the caster into a toddler
0193 Any attempt to change shape will turn the caster into a troll
0194 Any attempt to change shape will turn the caster into a wax dummy
0195 Any attempt to read casterís mind reveals a homicidal maniac
0196 Any attempt to read casterís mind reveals an absolute void
0197 Any attempt to use rope inspires the caster to hang himself
0198 Any attempt to use rope leaves caster hopelessly entangled
0199 Any attempt to use rope leaves hideous welts on the casterís body
0200 Any blade that has drawn the casterís blood is invisible to him
0201 Any bread that caster bakes remains warm until itís eaten
0202 Any building that the caster enters appears to catch fire
0203 Any building that the caster enters ejects him forcefully
0204 Any clothing worn by caster is invisible to him while he wears it
0205 Any clothing worn by caster smells like carrion while he wears it
0206 Any coins in casterís possession are gold-plated
0207 Any coins in casterís possession become copper pieces
0208 Any coins now carried by caster are water-soluble for 1d4 weeks
0209 Any coins now carried by caster ignite and burn like tinder
0210 Any creature Summoned by caster emerges from his mouth
0211 Any creatures Summoned near caster are invisible to him
0212 Any creatures Summoned near caster immediately befriend him
0213 Any damage against caster is rolled twice, using the higher roll
0214 Any damage against caster is rolled twice, using the lower roll
0215 Any electricity-based magic used by caster discharges on him
0216 Any electricity-based magic used by caster reeks of ozone
0217 Any fire extinguished by caster rekindles itself 1d4 turns later
0218 Any fire-based spell used by caster has only 25% of normal range
0219 Any fires set by caster are invisible for 2d6 hours
0220 Any fires set by caster attract undead like moths to a candle
0221 Any fires set by caster jingle like wind chimes while they burn
0222 Any fires set by caster make those near it appear to be undead
0223 Any fires set by caster produce no heat
0224 Any fires set by caster produce no smoke
0225 Any fires set by caster whisper vague threats against him
0226 Any food now carried by caster combusts
0227 Any food now carried by caster is 10X as nutritious
0228 Any food now carried by caster is fused into glass
0229 Any food now carried by caster is sealed in airtight tin cans
0230 Any food now carried by caster is toxic to Dwarves
0231 Any food now carried by caster smells like carrion
0232 Any food now carried by caster turns to ice
0233 Any food now carried by caster turns to iron
0234 Any food now carried by caster turns to spun sugar
0235 Any gems in casterís possession are replaced by lumps of gelatin
0236 Any hammer thrown by caster returns to his hand one round later
0237 Any horse ridden by caster suffers no fatigue while he rides it
0238 Any intelligent weapons now carried by caster hate him forever
0239 Any intelligent weapons seen by caster look vaguely familiar
0240 Any magic currently affecting the caster is Dispelled
0241 Any magic currently affecting the caster is suppressed until dawn
0242 Any magic items owned by caster appear in a heap nearby
0243 Any magic items owned by caster are non-functional for 1d10 days
0244 Any magical scrolls now carried by caster are fireproof

0245 Any magical scrolls now carried by caster are forgeries
0246 Any magical scrolls now carried by caster are subtly tainted
0247 Any magical scrolls now carried by caster discharge spontaneously
0248 Any magical scrolls now carried by caster turn to steel
0249 Any metal object carried by caster is 90% transparent
0250 Any metal object carried by caster seems 10x its normal weight
0251 Any metal that caster is carrying turns to liquid like mercury
0252 Any missile fired at caster is 10% likely to explode when it hits
0253 Any missile fired at caster is at a -3 penalty to hit him
0254 Any missile fired by caster is 10% likely to vanish in flight
0255 Any missile shot by caster is destroyed by lightning mid-flight
0256 Any missile striking caster is 10% likely to be just an illusion
0257 Any mountain more than one mile from caster is invisible to him
0258 Any ranged spell used by caster seems to issue from his eyes
0259 Any ranged spell used by caster seems to issue from someone else
0260 Any rope currently carried by caster doubles in length
0261 Any rope currently carried by caster turns to braided gold wire
0262 Any rope that caster is now carrying becomes frictionless
0263 Any rope that caster is now carrying is soaked with lamp oil
0264 Any shield held by caster appears to be made of Swiss cheese
0265 Any shield held by caster appears to weigh 100 pounds
0266 Any shield held by caster gains a +1 bonus while he holds it
0267 Any shield held by caster is ethereal in the presence of weapons
0268 Any shield held by caster is impervious to magical fire
0269 Any spells cast by caster are accompanied by twinkling lights
0270 Any spells cast by caster upon himself have an undesirable effect
0271 Any spells cast by caster upon himself lapse after one round
0272 Any spells cast by caster within the last hour are negated
0273 Any spells caster now has memorized will fail when he casts them
0274 Any undead in the area attack the caster but ignore everyone else
0275 Any undead in the area flee from the caster for 2d10 rounds
0276 Any wood within 25 yards flies toward the caster for 1d10 rounds
0277 Any writing implement used by caster breaks, runs dry, etc.
0278 Anyone attempting to rob caster must tell him about it beforehand
0279 Anyone drinking a potion near caster looks like him until sunset
0280 Anyone drinking a potion shrinks by 50% for its duration
0281 Anyone in casterís presence canít employ Direction Sense
0282 Anyone in casterís presence thinks that he represents True North
0283 Anyone related to caster by blood is invisible to him
0284 Anyone slain by caster becomes invisible upon death
0285 Anyone trying to pick casterís pocket shrinks by 50%
0286 Anyone trying to scry the casterís whereabouts sees this location
0287 Anyone voluntarily struck by casterís magic resents him for it
0288 Anyone who knows casterís name gives him an offensive nickname
0289 Anyone who looks deep into casterís mouth risks insanity
0290 Anything caster drinks is 50% likely to fall from his mouth
0291 Anything written by caster appears as gibberish to everyone else
0292 Artifacts react unpredictably when caster attempts to use them
0293 Before each spell, caster must address someone who isnít there
0294 Before each spell, caster must anoint his head with water
0295 Before each spell, caster must bark like a dog for 2d6 seconds
0296 Before each spell, caster must bite a gold coin
0297 Before each spell, caster must blaspheme some god of chaos
0298 Before each spell, caster must claim that his shoes are too tight
0299 Before each spell, caster must claim to be invincible
0300 Before each spell, caster must clear his throat loudly
0301 Before each spell, caster must confess an embarrassing secret
0302 Before each spell, caster must confess that heís a charlatan
0303 Before each spell, caster must crack his knuckles
0304 Before each spell, caster must drop a gold coin to the ground
0305 Before each spell, caster must give himself permission to cast it
0306 Before each spell, caster must hold his breath for 1d10 seconds
0307 Before each spell, caster must ingest a pinch of dust
0308 Before each spell, caster must insult a close friend
0309 Before each spell, caster must invoke some monstrous entity
0310 Before each spell, caster must issue what sounds like a prophecy
0311 Before each spell, caster must light a small candle
0312 Before each spell, caster must make a new and improbable vow
0313 Before each spell, caster must make an embarrassing admission
0314 Before each spell, caster must pat himself on the head
0315 Before each spell, caster must pluck 1d6 hairs from his head
0316 Before each spell, caster must predict that heíll die by sunset
0317 Before each spell, caster must prick his finger with a rusty pin
0318 Before each spell, caster must profess a thirst for human blood
0319 Before each spell, caster must profess love for someone nearby
0320 Before each spell, caster must promise to change his name
0321 Before each spell, caster must remove one article of clothing
0322 Before each spell, caster must say "Magic is my business."
0323 Before each spell, caster must say "My God, itís full of stars."
0324 Before each spell, caster must say "The prophecy is fulfilled."
0325 Before each spell, caster must say "This probably wonít work."
0326 Before each spell, caster must shed at least 1d4 tears
0327 Before each spell, caster must shout a different prime number
0328 Before each spell, caster must snap a twig or the like
0329 Before each spell, caster must speak a new and original rhyme
0330 Before each spell, caster must speak a new and relevant pun
0331 Before each spell, caster must speak ill of a good friend
0332 Before each spell, caster must tear one article of clothing
0333 Before each spell, caster must tie a knot in a piece of string
0334 Before each spell, caster must touch his eyes, ears, and nose
0335 Before each spell, caster must touch liquid water
0336 Before each spell, caster must trace a circle in the air
0337 Before each spell, caster must vow that this is his final spell
0338 Beneficial magic potions have an opposite effect upon the caster
0339 Bits of flesh fall from casterís body until heís a bare skeleton
0340 Blades seem extraordinarily dull while caster wields them
0341 Caster accidentally creates a virulent plague in his workshop
0342 Caster accuses his nearest ally of murdering him
0343 Caster acquires an exact copy of every non-magical thing he owns
0344 Caster acquires lycanthropy, but only in his left leg
0345 Caster acquires proficiency in some weapon that will never exist
0346 Caster addresses everyone he knows by his own name
0347 Caster adopts a habit of nightly self-flagellation
0348 Caster adopts a universally obscene gesture as his trademark
0349 Caster adopts bizarre rituals concerning the preparation of food
0350 Caster adopts fastidious standards of hygiene
0351 Caster adopts some unlikely animal as a kind of spirit totem
0352 Caster adopts some unlikely object as a kind of holy symbol
0353 Caster adopts the next religion he encounters for the first time
0354 Caster ages 1d10 years per hour until sunset tonight
0355 Caster ages 1d10 years/round for 2 turns, then reverts to normal
0356 Caster ages backwards 2d4 years over that many rounds
0357 Caster ages normally but forever retains his current appearance
0358 Caster ages one year per day spent on open water
0359 Caster ages one year per mile that he travels away from this spot
0360 Caster always appears healthy and wealthy
0361 Caster always appears sickly and destitute
0362 Caster always feels as if the temperature is what it is right now
0363 Caster always pays 10% more than the asking price
0364 Caster always sees his surroundings as misty and fog-shrouded
0365 Caster always thinks itís fifty degrees colder than it really is
0366 Caster always thinks that thereís one more step in the staircase
0367 Caster and everyone else forgets and canít discern his age
0368 Caster and nearest intelligent weapon exchange personalities
0369 Caster and one nearby ally teleport to the casterís home
0370 Caster annoys everyone by insisting that heís ambidextrous
0371 Caster appears increasingly decrepit as the day wears on
0372 Caster appears to be a bare skeleton from the waist down
0373 Caster appears to be a bare skeleton from the waist up
0374 Caster appears to be at full health, no matter how badly injured

...