DnD/Random Magical Effects: Difference between revisions
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(Created page with " https://centralia.aquest.com/downloads/NLRMEv2.pdf The Net Libram of Random Magical Effects version 2.00 By Orrex <pre> 0001 1d10 of casterís fingers turn to stone 0002 1d100 bees swarm harmlessly around the caster for several weeks 0003 1d100 sparkling motes dance about the casterís head until dawn 0004 1d100% of casterís body turns to iron for that many rounds 0005 1d12 ducklings identify the caster as their mother 0006 1d4 of casterís fingers move from his...") |
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Revision as of 21:03, 12 May 2025
https://centralia.aquest.com/downloads/NLRMEv2.pdf
The Net Libram of Random Magical Effects version 2.00 By Orrex
0001 1d10 of casterís fingers turn to stone 0002 1d100 bees swarm harmlessly around the caster for several weeks 0003 1d100 sparkling motes dance about the casterís head until dawn 0004 1d100% of casterís body turns to iron for that many rounds 0005 1d12 ducklings identify the caster as their mother 0006 1d4 of casterís fingers move from his left hand to his right hand 0007 1d4 of casterís limbs are as durable as steel 0008 1d4 of casterís limbs are covered in fish scales 0009 1d4 of casterís limbs are invisible 0010 1d8 of casterís primary orifices seal shut 0011 3d10 harmless lumps as big as walnuts cover the casterís body 0012 3d10 quarts of olive oil pour from casterís ears 0013 4d6 non-functioning eyes appear on the casterís face and head 0014 A 100 yard radius around casterís home is stripped of vegetation 0015 A 2d6 foot radius around caster sinks as many feet into the earth 0016 A basementís been installed in casterís home while heís been away 0017 A close friend of the caster is an assassin hired to kill him 0018 A distant but powerful army declares war on the caster 0019 A drop of the casterís blood can purify 1d4 gallons of water 0020 A family of skunks has taken up residence in the casterís home 0021 A fast-growing oak sprouts beneath the casterís home 0022 A foot-long steel bar runs completely through the casterís thigh 0023 A geyser temporarily erupts from one of the casterís pockets 0024 A glowing orb hovers over casterís head while heís invisible 0025 A great wind blows the caster 1d100 yards in a random direction 0026 A group of necromancers take an interest in the casterís skeleton 0027 A group of scholars think the casterís a visitor from the future 0028 A henís egg tumbles out of each of the casterís ears 0029 A huge balloon shaped like the caster drifts past overhead 0030 A kill-on-sight order has been issued for the caster kingdom-wide 0031 A large haystack falls from the sky onto caster 0032 A large oak sprouts from one of the casterís pockets 0033 A length of chain now runs completely through the casterís torso 0034 A life-sized statue of caster appears nearby, made of cheese 0035 A magical blast detonates at casterís location, but heís unharmed 0036 A mound of snow falls onto caster and buries him up to his chest 0037 A page falls out of casterís spellbook each time itís opened 0038 A skeleton mimics caster, exactly duplicating his movements 0039 A small fountain wells up in the casterís home 0040 A strong net falls from the sky and entangles the caster 0041 A swirl of rainbows accompanies any spell cast by caster 0042 A tornado picks caster up and deposits him atop the nearest house 0043 After a horrifying tragedy, caster squanders the worldís goodwill 0044 After each spell, a lighted cigar appears in casterís mouth 0045 After each spell, a pebble falls from each of casterís ears 0046 After each spell, ants seem to course from the casterís eyes 0047 After each spell, caster accuses someone nearby of impropriety 0048 After each spell, caster appears astonishingly ugly for 1d4 turns 0049 After each spell, caster appears to be decomposing 0050 After each spell, caster appears to be made of pure ice 0051 After each spell, caster appears to be utterly insane 0052 After each spell, caster applauds himself 0053 After each spell, caster begs someone nearby not to kill him 0054 After each spell, caster berates someone standing nearby 0055 After each spell, caster briefly appears to be a rotting corpse 0056 After each spell, caster briefly appears to be on fire 0057 After each spell, caster briefly appears to bleed from his eyes 0058 After each spell, caster briefly looks like a photo negative 0059 After each spell, caster briefly seems to be of the opposite sex 0060 After each spell, caster briefly sees fire all around him 0061 After each spell, caster briefly thinks that heís choking 0062 After each spell, caster can sense secret doors for 1d4 rounds 0063 After each spell, caster canít be magically healed for one hour 0064 After each spell, caster canít traverse a doorway for 1d10 rounds 0065 After each spell, caster dances like a honeybee 0066 After each spell, caster experiences a burning sensation 0067 After each spell, caster feels ants crawling all over him 0068 After each spell, caster feels compelled to wash his hands 0069 After each spell, caster feels completely alone and isolated 0070 After each spell, caster feels distractingly hungry 0071 After each spell, caster feels overwhelmingly dizzy 0072 After each spell, caster feels transcendent euphoria 0073 After each spell, caster forgets everyoneís name for one hour 0074 After each spell, caster forgets his name for one hour 0075 After each spell, caster glows with infernal radiance 0076 After each spell, caster growls like a rabid dog 0077 After each spell, caster has a brief vision of some distant land 0078 After each spell, caster has a strong craving for twigs and bark 0079 After each spell, caster is 5% likely to be stricken mute 0080 After each spell, caster is 25% likely to turn briefly invisible 0081 After each spell, caster is 30% likely to lose his balance 0082 After each spell, caster is 60% likely to flap his arms 0083 After each spell, caster is afraid of his own name 0084 After each spell, caster is as hairy as an ape for one hour 0085 After each spell, caster is base AC zero for 1d4 rounds 0086 After each spell, caster is bathed in an otherworldly green light 0087 After each spell, caster is blind in one eye for one hour 0088 After each spell, caster is grief-stricken for 1d10 rounds 0089 After each spell, caster is hopelessly drunk for 1d4 rounds 0090 After each spell, caster is immune to bludgeons for 1d4 rounds 0091 After each spell, caster is immune to missile fire for one round 0092 After each spell, caster is intensely magnetic for 1d8 rounds 0093 After each spell, caster is matte black for 1d4 rounds 0094 After each spell, caster is suddenly facing True North 0095 After each spell, caster is wracked by existential horror 0096 After each spell, caster looks like a cadaver for 1d4 rounds 0097 After each spell, caster makes short, barking cries 0098 After each spell, caster oozes sweet-smelling oil for 1d4 rounds 0099 After each spell, caster polymorphs very briefly 0100 After each spell, caster reeks of alcohol for 2d6 rounds 0101 After each spell, caster salivates copiously 0102 After each spell, caster seems withdrawn and despondent 0103 After each spell, caster shakes like a rag doll for 2d4 seconds 0104 After each spell, caster shivers uncontrollably for 1d4 rounds 0105 After each spell, caster shrinks by 10d10% for 1d4 rounds 0106 After each spell, caster shrinks by 50% 0107 After each spell, caster smells strongly of turpentine 0108 After each spell, caster suffers brief visions of carnage 0109 After each spell, caster suffers disorienting vertigo 0110 After each spell, caster thinks that heís drowning 0111 After each spell, caster thinks that his clothes are on fire 0112 After each spell, caster trumpets like an elephant 0113 After each spell, caster vanishes very briefly vanishes 0114 After each spell, casterís clothes age 1d100 years 0115 After each spell, casterís clothes billow with green smoke 0116 After each spell, casterís eyes briefly double in size 0117 After each spell, casterís face looks 50 years older 0118 After each spell, casterís feet are covered with ash 0119 After each spell, casterís hair grows two inches 0120 After each spell, casterís hands display classic stigmata 0121 After each spell, casterís hands steam wildly 0122 After each spell, casterís head turns 360° at the neck, unharmed 0123 After each spell, casterís head turns invisible for 1d4 rounds 0124 After each spell, casterís heart pounds audibly 0125 After each spell, casterís left arm turns to stone for one hour 0126 After each spell, casterís spellbook throbs with deep red light 0127 After each spell, casterís Strength is halved for one hour 0128 After each spell, gravity briefly doubles for the caster 0129 After each spell, he giggles for 1d4-1 rounds 0130 After each spell, light shines from casterís mouth for 1d6 rounds 0131 After each spell, small lumps of ice fall from casterís nostrils 0132 After each spell, smoke hangs in the air about the caster 0133 After each spell, stones near the caster glisten with slime 0134 After each spell, sunlight is painful to caster for 1d4 rounds 0135 Alcohol has no effect upon the caster, but cheese is intoxicating 0136 All holy symbols within 100 yards bear the casterís image 0137 All of casterís clothing is colored safety orange 0138 All of casterís clothing is permanently moist 0139 All of casterís enemies with 100 yards vanish until dawn 0140 All of casterís fingers are as long as his middle finger 0141 All of casterís fingers are clear like glass 0142 All of casterís fingers double in thickness 0143 All of casterís fingers migrate to one hand 0144 All of casterís monetary wealth appears atop the nearest mountain 0145 All of casterís monetary wealth is revealed to be counterfeit 0146 All of casterís possessions age 1d1000 years 0147 All of casterís possessions are thrown 4d6 hours into the future 0148 All of casterís possessions have been seized by the government 0149 All trees within 100 yards form into a tight circle around caster 0150 All undead within 1d4 miles blame the caster for their undeath 0151 All undead within 1d4 miles race to the casterís current location 0152 All vegetation now within 10 miles is highly toxic to caster 0153 All vegetation now within 100 yards is invisible to caster 0154 All who meet caster are 50% likely to think he smells like manure 0155 All who meet caster are 60% likely to think heís a lycanthrope 0156 All who meet caster are 60% likely to think heís undead 0157 All within 10 yards of caster are sprayed with viscous ectoplasm 0158 All within 10 yards of caster attack him for 1d4 rounds 0159 Alternating pages of casterís spellbook are indestructible 0160 An accurate illusion of caster copies his movements one mile away 0161 An illusory statue of the caster stands at this spot for one year 0162 An image of casterís beating heart hovers in the nearest doorway 0163 An image of the casterís head hovers over his actual head 0164 An image the of casterís beating heart hovers over his head 0165 Any Abjurations currently affecting the caster are Dispelled 0166 Any armor that the caster is wearing right now shrinks by 80% 0167 Any armor that the caster is wearing right now vanishes forever 0168 Any arrow striking the caster disintegrates in 1d4 rounds 0169 Any arrow striking the caster inflicts equal damage on its archer 0170 Any attack-based spell cast by caster is 10% likely to affect him 0171 Any attack-based spell cast by caster is delayed 1d4 rounds 0172 Any attempt to change shape locks the caster into that new shape 0173 Any attempt to change shape makes the caster forget his true form 0174 Any attempt to change shape will age the caster 1d10 years 0175 Any attempt to change shape will be only partially successful 0176 Any attempt to change shape will cause the caster to take root 0177 Any attempt to change shape will leave his feet unchanged 0178 Any attempt to change shape will make the caster bald forever 0179 Any attempt to change shape will render the caster genderless 0180 Any attempt to change shape will shrink the caster by 2d10% 0181 Any attempt to change shape will teleport the caster 1d1000 miles 0182 Any attempt to change shape will teleport the caster to this spot 0183 Any attempt to change shape will turn him into 2d12 ducklings 0184 Any attempt to change shape will turn the caster inside-out 0185 Any attempt to change shape will turn the caster into a geranium 0186 Any attempt to change shape will turn the caster into a monkey 0187 Any attempt to change shape will turn the caster into a pelican 0188 Any attempt to change shape will turn the caster into a penguin 0189 Any attempt to change shape will turn the caster into a rabbit 0190 Any attempt to change shape will turn the caster into a shrubbery 0191 Any attempt to change shape will turn the caster into a snowman 0192 Any attempt to change shape will turn the caster into a toddler 0193 Any attempt to change shape will turn the caster into a troll 0194 Any attempt to change shape will turn the caster into a wax dummy 0195 Any attempt to read casterís mind reveals a homicidal maniac 0196 Any attempt to read casterís mind reveals an absolute void 0197 Any attempt to use rope inspires the caster to hang himself 0198 Any attempt to use rope leaves caster hopelessly entangled 0199 Any attempt to use rope leaves hideous welts on the casterís body 0200 Any blade that has drawn the casterís blood is invisible to him 0201 Any bread that caster bakes remains warm until itís eaten 0202 Any building that the caster enters appears to catch fire 0203 Any building that the caster enters ejects him forcefully 0204 Any clothing worn by caster is invisible to him while he wears it 0205 Any clothing worn by caster smells like carrion while he wears it 0206 Any coins in casterís possession are gold-plated 0207 Any coins in casterís possession become copper pieces 0208 Any coins now carried by caster are water-soluble for 1d4 weeks 0209 Any coins now carried by caster ignite and burn like tinder 0210 Any creature Summoned by caster emerges from his mouth 0211 Any creatures Summoned near caster are invisible to him 0212 Any creatures Summoned near caster immediately befriend him 0213 Any damage against caster is rolled twice, using the higher roll 0214 Any damage against caster is rolled twice, using the lower roll 0215 Any electricity-based magic used by caster discharges on him 0216 Any electricity-based magic used by caster reeks of ozone 0217 Any fire extinguished by caster rekindles itself 1d4 turns later 0218 Any fire-based spell used by caster has only 25% of normal range 0219 Any fires set by caster are invisible for 2d6 hours 0220 Any fires set by caster attract undead like moths to a candle 0221 Any fires set by caster jingle like wind chimes while they burn 0222 Any fires set by caster make those near it appear to be undead 0223 Any fires set by caster produce no heat 0224 Any fires set by caster produce no smoke 0225 Any fires set by caster whisper vague threats against him 0226 Any food now carried by caster combusts 0227 Any food now carried by caster is 10X as nutritious 0228 Any food now carried by caster is fused into glass 0229 Any food now carried by caster is sealed in airtight tin cans 0230 Any food now carried by caster is toxic to Dwarves 0231 Any food now carried by caster smells like carrion 0232 Any food now carried by caster turns to ice 0233 Any food now carried by caster turns to iron 0234 Any food now carried by caster turns to spun sugar 0235 Any gems in casterís possession are replaced by lumps of gelatin 0236 Any hammer thrown by caster returns to his hand one round later 0237 Any horse ridden by caster suffers no fatigue while he rides it 0238 Any intelligent weapons now carried by caster hate him forever 0239 Any intelligent weapons seen by caster look vaguely familiar 0240 Any magic currently affecting the caster is Dispelled 0241 Any magic currently affecting the caster is suppressed until dawn 0242 Any magic items owned by caster appear in a heap nearby 0243 Any magic items owned by caster are non-functional for 1d10 days 0244 Any magical scrolls now carried by caster are fireproof 0245 Any magical scrolls now carried by caster are forgeries 0246 Any magical scrolls now carried by caster are subtly tainted 0247 Any magical scrolls now carried by caster discharge spontaneously 0248 Any magical scrolls now carried by caster turn to steel 0249 Any metal object carried by caster is 90% transparent 0250 Any metal object carried by caster seems 10x its normal weight 0251 Any metal that caster is carrying turns to liquid like mercury 0252 Any missile fired at caster is 10% likely to explode when it hits 0253 Any missile fired at caster is at a -3 penalty to hit him 0254 Any missile fired by caster is 10% likely to vanish in flight 0255 Any missile shot by caster is destroyed by lightning mid-flight 0256 Any missile striking caster is 10% likely to be just an illusion 0257 Any mountain more than one mile from caster is invisible to him 0258 Any ranged spell used by caster seems to issue from his eyes 0259 Any ranged spell used by caster seems to issue from someone else 0260 Any rope currently carried by caster doubles in length 0261 Any rope currently carried by caster turns to braided gold wire 0262 Any rope that caster is now carrying becomes frictionless 0263 Any rope that caster is now carrying is soaked with lamp oil 0264 Any shield held by caster appears to be made of Swiss cheese 0265 Any shield held by caster appears to weigh 100 pounds 0266 Any shield held by caster gains a +1 bonus while he holds it 0267 Any shield held by caster is ethereal in the presence of weapons 0268 Any shield held by caster is impervious to magical fire 0269 Any spells cast by caster are accompanied by twinkling lights 0270 Any spells cast by caster upon himself have an undesirable effect 0271 Any spells cast by caster upon himself lapse after one round 0272 Any spells cast by caster within the last hour are negated 0273 Any spells caster now has memorized will fail when he casts them 0274 Any undead in the area attack the caster but ignore everyone else 0275 Any undead in the area flee from the caster for 2d10 rounds 0276 Any wood within 25 yards flies toward the caster for 1d10 rounds 0277 Any writing implement used by caster breaks, runs dry, etc. 0278 Anyone attempting to rob caster must tell him about it beforehand 0279 Anyone drinking a potion near caster looks like him until sunset 0280 Anyone drinking a potion shrinks by 50% for its duration 0281 Anyone in casterís presence canít employ Direction Sense 0282 Anyone in casterís presence thinks that he represents True North 0283 Anyone related to caster by blood is invisible to him 0284 Anyone slain by caster becomes invisible upon death 0285 Anyone trying to pick casterís pocket shrinks by 50% 0286 Anyone trying to scry the casterís whereabouts sees this location 0287 Anyone voluntarily struck by casterís magic resents him for it 0288 Anyone who knows casterís name gives him an offensive nickname 0289 Anyone who looks deep into casterís mouth risks insanity 0290 Anything caster drinks is 50% likely to fall from his mouth 0291 Anything written by caster appears as gibberish to everyone else 0292 Artifacts react unpredictably when caster attempts to use them 0293 Before each spell, caster must address someone who isnít there 0294 Before each spell, caster must anoint his head with water 0295 Before each spell, caster must bark like a dog for 2d6 seconds 0296 Before each spell, caster must bite a gold coin 0297 Before each spell, caster must blaspheme some god of chaos 0298 Before each spell, caster must claim that his shoes are too tight 0299 Before each spell, caster must claim to be invincible 0300 Before each spell, caster must clear his throat loudly 0301 Before each spell, caster must confess an embarrassing secret 0302 Before each spell, caster must confess that heís a charlatan 0303 Before each spell, caster must crack his knuckles 0304 Before each spell, caster must drop a gold coin to the ground 0305 Before each spell, caster must give himself permission to cast it 0306 Before each spell, caster must hold his breath for 1d10 seconds 0307 Before each spell, caster must ingest a pinch of dust 0308 Before each spell, caster must insult a close friend 0309 Before each spell, caster must invoke some monstrous entity 0310 Before each spell, caster must issue what sounds like a prophecy 0311 Before each spell, caster must light a small candle 0312 Before each spell, caster must make a new and improbable vow 0313 Before each spell, caster must make an embarrassing admission 0314 Before each spell, caster must pat himself on the head 0315 Before each spell, caster must pluck 1d6 hairs from his head 0316 Before each spell, caster must predict that heíll die by sunset 0317 Before each spell, caster must prick his finger with a rusty pin 0318 Before each spell, caster must profess a thirst for human blood 0319 Before each spell, caster must profess love for someone nearby 0320 Before each spell, caster must promise to change his name 0321 Before each spell, caster must remove one article of clothing 0322 Before each spell, caster must say "Magic is my business." 0323 Before each spell, caster must say "My God, itís full of stars." 0324 Before each spell, caster must say "The prophecy is fulfilled." 0325 Before each spell, caster must say "This probably wonít work." 0326 Before each spell, caster must shed at least 1d4 tears 0327 Before each spell, caster must shout a different prime number 0328 Before each spell, caster must snap a twig or the like 0329 Before each spell, caster must speak a new and original rhyme 0330 Before each spell, caster must speak a new and relevant pun 0331 Before each spell, caster must speak ill of a good friend 0332 Before each spell, caster must tear one article of clothing 0333 Before each spell, caster must tie a knot in a piece of string 0334 Before each spell, caster must touch his eyes, ears, and nose 0335 Before each spell, caster must touch liquid water 0336 Before each spell, caster must trace a circle in the air 0337 Before each spell, caster must vow that this is his final spell 0338 Beneficial magic potions have an opposite effect upon the caster 0339 Bits of flesh fall from casterís body until heís a bare skeleton 0340 Blades seem extraordinarily dull while caster wields them 0341 Caster accidentally creates a virulent plague in his workshop 0342 Caster accuses his nearest ally of murdering him 0343 Caster acquires an exact copy of every non-magical thing he owns 0344 Caster acquires lycanthropy, but only in his left leg 0345 Caster acquires proficiency in some weapon that will never exist 0346 Caster addresses everyone he knows by his own name 0347 Caster adopts a habit of nightly self-flagellation 0348 Caster adopts a universally obscene gesture as his trademark 0349 Caster adopts bizarre rituals concerning the preparation of food 0350 Caster adopts fastidious standards of hygiene 0351 Caster adopts some unlikely animal as a kind of spirit totem 0352 Caster adopts some unlikely object as a kind of holy symbol 0353 Caster adopts the next religion he encounters for the first time 0354 Caster ages 1d10 years per hour until sunset tonight 0355 Caster ages 1d10 years/round for 2 turns, then reverts to normal 0356 Caster ages backwards 2d4 years over that many rounds 0357 Caster ages normally but forever retains his current appearance 0358 Caster ages one year per day spent on open water 0359 Caster ages one year per mile that he travels away from this spot 0360 Caster always appears healthy and wealthy 0361 Caster always appears sickly and destitute 0362 Caster always feels as if the temperature is what it is right now 0363 Caster always pays 10% more than the asking price 0364 Caster always sees his surroundings as misty and fog-shrouded 0365 Caster always thinks itís fifty degrees colder than it really is 0366 Caster always thinks that thereís one more step in the staircase 0367 Caster and everyone else forgets and canít discern his age 0368 Caster and nearest intelligent weapon exchange personalities 0369 Caster and one nearby ally teleport to the casterís home 0370 Caster annoys everyone by insisting that heís ambidextrous 0371 Caster appears increasingly decrepit as the day wears on 0372 Caster appears to be a bare skeleton from the waist down 0373 Caster appears to be a bare skeleton from the waist up 0374 Caster appears to be at full health, no matter how badly injured ...