DnD/Magic Items: Difference between revisions

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(Created page with "Imp with Necklace of Fireballs would a good protector for a big boss battle Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs")
 
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Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs
Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs
== Magic Item Price ==
<pre>
Magic Item Price
Rarity      Asking Price*
Common      (1d6 + 1) × 10 gp
Uncommon    1d6 × 100 gp
Rare        2d10 × 1,000 gp
Very rare  (1d4 + 1) × 10,000 gp
Legendary  2d6 × 25,000 gp
</pre>
*Halved for a consumable item like a potion or scroll
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPrice
== Complications ==
Magic Item Purchase Complications
<pre>
d12 Complication
1 The item is a fake, planted by an enemy.*
2 The item is stolen by the party’s enemies.*
3 The item is cursed by a god.
4 The item’s original owner will kill to reclaim it; the party’s enemies spread news of its sale.*
5 The item is at the center of a dark prophecy.
6 The seller is murdered before the sale.*
7 The seller is a devil looking to make a bargain.
8 The item is the key to freeing an evil entity.
9 A third party bids on the item, doubling its price.*
10 The item is an enslaved, intelligent entity.
11 The item is tied to a cult.
12 The party’s enemies spread rumors that the item is an artifact of evil.*
</pre>
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPurchaseComplications

Latest revision as of 00:12, 12 August 2024

Imp with Necklace of Fireballs would a good protector for a big boss battle

Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs

Magic Item Price

Magic Item Price
Rarity      Asking Price* 	 
Common      (1d6 + 1) × 10 gp 	 
Uncommon    1d6 × 100 gp 	 
Rare        2d10 × 1,000 gp 	 
Very rare   (1d4 + 1) × 10,000 gp 	 
Legendary   2d6 × 25,000 gp 	 
  • Halved for a consumable item like a potion or scroll

ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPrice

Complications

Magic Item Purchase Complications

d12 	Complication
1 	The item is a fake, planted by an enemy.*
2 	The item is stolen by the party’s enemies.*
3 	The item is cursed by a god.
4 	The item’s original owner will kill to reclaim it; the party’s enemies spread news of its sale.*
5 	The item is at the center of a dark prophecy.
6 	The seller is murdered before the sale.*
7 	The seller is a devil looking to make a bargain.
8 	The item is the key to freeing an evil entity.
9 	A third party bids on the item, doubling its price.*
10 	The item is an enslaved, intelligent entity.
11 	The item is tied to a cult.
12 	The party’s enemies spread rumors that the item is an artifact of evil.*

ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPurchaseComplications