DnD/Magic Items: Difference between revisions
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(Created page with "Imp with Necklace of Fireballs would a good protector for a big boss battle Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs") |
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Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs | Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs | ||
== Magic Item Price == | |||
<pre> | |||
Magic Item Price | |||
Rarity Asking Price* | |||
Common (1d6 + 1) × 10 gp | |||
Uncommon 1d6 × 100 gp | |||
Rare 2d10 × 1,000 gp | |||
Very rare (1d4 + 1) × 10,000 gp | |||
Legendary 2d6 × 25,000 gp | |||
</pre> | |||
*Halved for a consumable item like a potion or scroll | |||
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPrice | |||
== Complications == | |||
Magic Item Purchase Complications | |||
<pre> | |||
d12 Complication | |||
1 The item is a fake, planted by an enemy.* | |||
2 The item is stolen by the party’s enemies.* | |||
3 The item is cursed by a god. | |||
4 The item’s original owner will kill to reclaim it; the party’s enemies spread news of its sale.* | |||
5 The item is at the center of a dark prophecy. | |||
6 The seller is murdered before the sale.* | |||
7 The seller is a devil looking to make a bargain. | |||
8 The item is the key to freeing an evil entity. | |||
9 A third party bids on the item, doubling its price.* | |||
10 The item is an enslaved, intelligent entity. | |||
11 The item is tied to a cult. | |||
12 The party’s enemies spread rumors that the item is an artifact of evil.* | |||
</pre> | |||
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPurchaseComplications |
Latest revision as of 00:12, 12 August 2024
Imp with Necklace of Fireballs would a good protector for a big boss battle
Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs
Magic Item Price
Magic Item Price Rarity Asking Price* Common (1d6 + 1) × 10 gp Uncommon 1d6 × 100 gp Rare 2d10 × 1,000 gp Very rare (1d4 + 1) × 10,000 gp Legendary 2d6 × 25,000 gp
- Halved for a consumable item like a potion or scroll
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPrice
Complications
Magic Item Purchase Complications
d12 Complication 1 The item is a fake, planted by an enemy.* 2 The item is stolen by the party’s enemies.* 3 The item is cursed by a god. 4 The item’s original owner will kill to reclaim it; the party’s enemies spread news of its sale.* 5 The item is at the center of a dark prophecy. 6 The seller is murdered before the sale.* 7 The seller is a devil looking to make a bargain. 8 The item is the key to freeing an evil entity. 9 A third party bids on the item, doubling its price.* 10 The item is an enslaved, intelligent entity. 11 The item is tied to a cult. 12 The party’s enemies spread rumors that the item is an artifact of evil.*
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPurchaseComplications