DnD/Magic Items: Difference between revisions
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Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs  | Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs  | ||
== Magic Item Price ==  | |||
<pre>  | |||
Magic Item Price  | |||
Rarity      Asking Price* 	   | |||
Common      (1d6 + 1) × 10 gp 	   | |||
Uncommon    1d6 × 100 gp 	   | |||
Rare        2d10 × 1,000 gp 	   | |||
Very rare   (1d4 + 1) × 10,000 gp 	   | |||
Legendary   2d6 × 25,000 gp 	   | |||
</pre>  | |||
*Halved for a consumable item like a potion or scroll  | |||
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPrice  | |||
== Complications ==  | |||
Magic Item Purchase Complications  | |||
<pre>  | |||
d12 	Complication  | |||
1 	The item is a fake, planted by an enemy.*  | |||
2 	The item is stolen by the party’s enemies.*  | |||
3 	The item is cursed by a god.  | |||
4 	The item’s original owner will kill to reclaim it; the party’s enemies spread news of its sale.*  | |||
5 	The item is at the center of a dark prophecy.  | |||
6 	The seller is murdered before the sale.*  | |||
7 	The seller is a devil looking to make a bargain.  | |||
8 	The item is the key to freeing an evil entity.  | |||
9 	A third party bids on the item, doubling its price.*  | |||
10 	The item is an enslaved, intelligent entity.  | |||
11 	The item is tied to a cult.  | |||
12 	The party’s enemies spread rumors that the item is an artifact of evil.*  | |||
</pre>  | |||
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPurchaseComplications  | |||
Latest revision as of 00:12, 12 August 2024
Imp with Necklace of Fireballs would a good protector for a big boss battle
Necklace of Fireballs - https://www.dndbeyond.com/magic-items/necklace-of-fireballs
Magic Item Price
Magic Item Price Rarity Asking Price* Common (1d6 + 1) × 10 gp Uncommon 1d6 × 100 gp Rare 2d10 × 1,000 gp Very rare (1d4 + 1) × 10,000 gp Legendary 2d6 × 25,000 gp
- Halved for a consumable item like a potion or scroll
 
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPrice
Complications
Magic Item Purchase Complications
d12 Complication 1 The item is a fake, planted by an enemy.* 2 The item is stolen by the party’s enemies.* 3 The item is cursed by a god. 4 The item’s original owner will kill to reclaim it; the party’s enemies spread news of its sale.* 5 The item is at the center of a dark prophecy. 6 The seller is murdered before the sale.* 7 The seller is a devil looking to make a bargain. 8 The item is the key to freeing an evil entity. 9 A third party bids on the item, doubling its price.* 10 The item is an enslaved, intelligent entity. 11 The item is tied to a cult. 12 The party’s enemies spread rumors that the item is an artifact of evil.*
ref: https://www.dndbeyond.com/sources/dnd/xgte/downtime-revisited#MagicItemPurchaseComplications