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Script up your application with Lua!
- Ryan Erickson (@ryan_erickson)
"Come learn about Lua, the embeddable language that's used in everything from game scripting to Wikipedia, in mobile to web development. In this presentation, I'll give a short introduction to Lua, how it can be used to extend a C/C++ application, to allow complex scripting without losing performance. I'll also show some interesting Lua language features. Lastly, I'll give a live demonstration of the ease of embedding Lua into a C application."
Script up your application with Lua
- Ryan Erickson
- http://www.untestedhacks.com
- Works at Control4
Ryan's home automation - http://ericksonfamily.com/
The Programming Language Lua - http://www.lua.org/
Lua: getting started - http://www.lua.org/start.html
Installation:
yum install lua
curl -R -O http://www.lua.org/ftp/lua-5.2.3.tar.gz tar zxf lua-5.2.3.tar.gz cd lua-5.2.3 make linux test
History:
- lua.org
- created in 1993 at PUC-RIO
- Predecessors: DEL and Sol (merged to Lua)
- Lua is Portuguese for Moon, not an acronym (play on words from Sol)
Focus:
- Simplicity for non-programmer audience
- Portability
- Designed to be easily embedded, extended
- Clean ANSI C code
- Garbage Collected
Why:
- Size (tiny) < 100kb DLL/LIB
- Runs on mobile / embedded devices
- Performance - interpreted faster than Pyuthon, Ruby, Perl, PHP
- Need faster? LuaJIT
- LuaJIT is C++ / Java 6 territory (luajit.org)
Momentum:
- Used a lot in games
- Adobe Lightroom and Photoshop
- First interpreted lanugage allowed on iOS
- Angry Birds / World of Warcraft
- Control4 uses
Safety:
- Code runs in sandbox
- Embedder chooses which modules to expose
- Host application can provide APIs / primitives to Lua engine
Language:
- Dynamically typed
- Whitespace not significant
- spaces, linebreaks, tabs, what you like
- Semicolons not required, and discouraged
- single line comments
- variables are global by default, 'local' keyword
Types:
- number, string, boolean, nil, table, function, userdata
- numbers are double by default
- can represent floats and integers
- no i++, i+=2. use i =i +1
Strings:
- single/double quote
- backslash to escape
- string concatenation uses '..' (not +)
nil:
- empty value
- evaluates to false
- frees item for garbage collection
tables:
- lua's single data structure
- simultaneous array and hashmap
a = {"apple", "banana"} b = {lua = "cool", java = "sucks"} c = a print(c[3], b.fred, b.["java"], a.grape) # orange 3 sucks nul
- arrays in Lua are 1 based
Comments:
-- this is a comment --[[ this is a multi line comment ]]
Functions:
- first class objects
function add(a, b) print(a + b) end multiply = function(a, b) print(a * b) end plus = add plus(3,5)
Control:
if ... then ... elseif ... else ... End do print("one") end for i = 1, 10 do print(i) end for k, v in pairs({"}} ???
C Programmer Hangups:
- no curly braces - uses begin... end
- No +=, ++
- Not equals is "~="
- Not is "not"
- arrays start at 1
- #array is not always right (if empty items in the middle)
C interface API
- set of functions allow C to interact with Lua
- functions to read/write lua global variables
- functions to call lua functions
- functions to register c functions to call within lua
- stack based parameter passing
Book:
- "Programming in Lua" - http://lua.org/pil
Reference PDF:
Demo:
-- comment print("test" .. os.date()) function rirc(user, message) local no_err, errmsg = pcall(parseIRC, user, message) if (no_error == false) then SendIRC("ryan", errmsg) end end function parseIRC(user, message) message = message:gsub("%s", "") -- trim white space if (message == "|reload") then if (user == "ryan") then dofile("default.lua") end end if (message == "|echo") then SendIRC(user, "hello") end if (message:find("|giflet") ~= nil) then local figstr = message:sub(8) local sd = io.popen("figlet " .. figstr) while(line) do SendIRC(user, line) end sd:close() end end