Pathfinder

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Subpages

Paizo

https://paizo.com/pathfinder

Pathfinder Society

http://PathfinderSociety.club
https://paizo.com/pathfinderSociety

Intro Adventure - Sandstone Secret

https://paizo.com/products/btq01zne?Pathfinder-Society-Quest-1-The-Sandstone-Secret

Pathfinder Reference Document - PRD

http://paizo.com/prd
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https://aonprd.com/

Proficiency Bonus

Level + 2 (per level of expertise)

eg. Level 4 character with Trained (+2) in Survival would have a +6 Proficiency bonus.

  1. Untrained +0
  2. Trained +2
  3. Expert +4
  4. Master +6
  5. Legendary +8

Attributes

  • Strength (STR) - melee damage, carry weight
    • Strength measures your character’s physical power. Strength is important if your character plans to engage in hand-to-hand combat. Your Strength modifier gets added to melee damage rolls and determines how much your character can carry.
  • Dexterity (DEX) - AC, Reflex saving throws
    • Dexterity measures your character’s agility, balance, and reflexes. Dexterity is important if your character plans to make attacks with ranged weapons or use stealth to surprise foes. Your Dexterity modifier is also added to your character’s AC and Reflex saving throws.
  • Constitution (CON) - HP, Fortitude saving throws
    • Constitution measures your character’s overall health and stamina. Constitution is an important statistic for all characters, especially those who fight in close combat. Your Constitution modifier is added to your Hit Points and Fortitude saving throws.
  • Intelligence (INT) - skills
    • Intelligence measures how well your character can learn and reason. A high Intelligence allows your character to analyze situations and understand patterns, and it means they can become trained in additional skills and might be able to master additional languages.
  • Wisdom (WIS) - Perception, Will saving throws
    • Wisdom measures your character’s common sense, awareness, and intuition. Your Wisdom modifier is added to your Perception and Will saving throws.
  • Chrisma (CHA) - influence
    • Charisma measures your character’s personal magnetism and strength of personality. A high Charisma score helps you influence the thoughts and moods of others.

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  • Fortitude (FORT) -- Based on Constitution
  • Reflex (REFL) -- Based on Dexterity
  • Will (WILL) -- Based on Wisdom

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  • Perception (PER) -- Based on Wisdom

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  • Hit Points (HP) -- Based on Constition

Skills

By Skill:

  • STR
  • DEX
  • CON
  • INT
  • WIS
  • CHA

By Name:

  • Acrobatics (DEX) - Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier.
  • Arcana (INT) - Arcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.
  • Athletics (STR) - Athletics allows you to perform deeds of physical prowess. When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier.
  • Crafting (INT) - You can use this skill to create and repair items. Even if you’re untrained, you can Recall Knowledge.
  • Deception (CHA) - You can trick and mislead others using disguises, lies, and other forms of subterfuge.

Pathfinder 2e vs DnD 5e

See Pathfinder/Pathfinder vs DnD

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