Above and Below
Rewards
What the encounter book results are (or of the average distribution of encounter rewards)
Here is a rough guide by Ryan Laukat (mechanicalfish) [1]
Each encounter has an easy challenge (usually a 3, but sometimes a 2), a medium challenge (4-5), and a difficult challenge (6-9). These challenges are usually split between two choices. It's best if both choices have two different difficulties.
Possible Rewards
EASY (Choose one of these.)
- 1-2 coins
- fish
- mushroom
- fruit
MEDIUM (Choose 4 coins, or 1-2 coins and a good.)
- 1-4 coins
- paper
- pot
- rope
- two of a low good
DIFFICULT (Choose 5-6 coins, or 2-3 coins and a good.)
- 3-6 coins
- amethyst
- ore
- two of a medium good
REPUTATION
- Almost all rewards should give or take away reputation. A reward of 1 reputation can be added to a normal reward with no changes. A reward of 2 or 3 reputation would require a challenge number of +1 or +2. Losing 1 or 2 reputation should give the player 1-2 extra coins in the reward, or perhaps a give the player an extra good.
NOTES
- The reward of a new villager is roughly equal to 4.
Avoid giving two or more different good types in one reward. These are general suggestions, and you should change things up a bit here and there to keep things interesting.