DnD/Schools of Magic

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Schools of Magic

  • Abjuration: Protection, countermagic, and banishment spells.
  • Conjuration: Creating or summoning things, often involving the summoning of creatures or objects.
  • Divination: Knowledge-based spells, revealing information about the past, present, or future.
  • Enchantment: Spells that affect the mental state of creatures, often involving manipulation or influence.
  • Evocation: Spells that deal direct damage or have other powerful effects.
  • Illusion: Spells that deceive the senses of others, creating illusions.
  • Necromancy: Spells related to death, life, and undeath, often involving undead creatures or necromantic rituals.
  • Transmutation: Spells that alter the properties of things, such as changing their form, size, or capabilities.

mnemonic

Note: if you take the first letter of each one you get NEAT DICE [1]

  • NEAT DICE
  • ACID TEEN
  • NICE DATE
  • CANE DIET
  • NEAT ICED

YtprI3w.jpeg


another take

Tomato School

I'm gonna try to apply the tomato model to the schools of magic.

  • Necromancy: You cause a tomato to rot.
  • Divination: You know where to find tomatoes.
  • Evocation: You blow the tomato up.
  • Conjuration: You pull a tomato out of a hat.
  • Illusion: You make it look like you pulled a tomato out of a hat.
  • Enchantment: You make someone hate tomatoes even though they usually like them.
  • Abjuration: You take away someone else's tomato-conjuring hat.
  • Transmutation: You turn the tomato into an orange.

ref: [2]

big strong muscle's take

Abjuration: protection, dispelling, wards, force fields; anything that protects you or seals things away.

Conjuration: summoning, teleporting, creating stuff out of thin air; anything that makes matter appear.

Divination: omens, prophecy, detection, sight, talking to things; anything that gets you information.

Enchantment: telepathy, mind-reading, compulsions, mental or emotional control, some curses; anything that targets a mind.

Evocation: manipulating fire, light, sound, force, lightning; anything that makes raw energy appear.

Illusion: phantoms, illusions, cloaking spells, blasts of color; anything that tries to fool or overwhelm the senses

Necromancy: undead, energy drain, soul manipulation, resurrection, creating life; pretty much anything involving life force, corpses, souls, or the undead. If a spell has necromantic elements, but could fall into another school, they usually skip the other school and just call it necromancy.

Transmutation: transformations, enhancements, some curses; anything that changes the physical properties of an object or creature that already exists.

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Healing spells are kind of a weird case. It's kind of borderline where they fall (and usually not an issue, since wizards can't cast healing spells and DMs seldom make you cast identify on healing potions). Heals bounce around between schools depending on what edition you're playing. I've seen them classed as conjuration (3e), necromancy (AD&D), and evocations (5e).

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