Foundry VTT: Difference between revisions

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== Broken V10 Modules ==
=== Drag Upload ===
Broken in FoundryVTT v10 - https://github.com/cswendrowski/FoundryVTT-Drag-Upload/issues/56
Drag Upload (get over here!) drag files into foundry to create tokens, tiles, journals, etc
Adds the ability to drag files onto the Foundry canvas to automatically create Tokens, Tiles, Journal Pins, and Ambient Audio
* https://foundryvtt.com/packages/dragupload/
* https://github.com/cswendrowski/FoundryVTT-Drag-Upload
=== Dungeon Draw ===
Broken in V10 - https://github.com/mcglincy/dungeondraw-foundry-vtt/issues/103
A dungeon-drawing module for Foundry VTT. Now you can draw your dungeon on the fly, without ever leaving  Foundry. Or, designate a player as the mapper and let them make the map from your TotM descriptions.
* https://foundryvtt.com/packages/dungeon-draw
* https://github.com/mcglincy/dungeondraw-foundry-vtt
=== Token Magic FX ===
Broken in V10 - https://github.com/Feu-Secret/Tokenmagic/issues/203


== Other Modules ==
== Other Modules ==

Revision as of 21:24, 3 March 2024


Subpage Table of Contents


Foundry VTT

Installation

https://foundryvtt.com/article/installation/

Download:

https://foundryvtt.s3.amazonaws.com/releases/10.291/FoundryVTT-10.291.zip?AWSAccessKeyId=xxx&Signature=xxx&Expires=xxx

Extract:

unzip foundryvtt.zip -d $HOME/foundryvtt

Dependencies:

sudo apt install -y libssl-dev gcc g++ make
curl -sL https://deb.nodesource.com/setup_20.x | sudo bash -
sudo apt install -y nodejs

Start:

node resources/app/main.js --dataPath=$HOME/foundrydata

-

Update node js: https://deb.nodesource.com/

curl -fsSL https://deb.nodesource.com/setup_20.x | sudo -E bash - &&\ sudo apt-get install -y nodejs

old:

 curl -sL https://deb.nodesource.com/setup_14.x | sudo bash -

Organization

existing:

/modules
/tiles
/worlds

Recommended:

   /artwork for art included in journals, items, or handouts
   /audio for sound files
   /tiles for tile images used in scenes
   /tokens for actor tokens
   /maps for map backgrounds used in scenes
cd ~/foundrydata/Data
mkdir artwork audio tiles tokens maps
https://foundryvtt.com/article/media/

Settings

Deselect

To auto deselect by clicking, settings:

  • Left-Click to Release Objects - a left click on empty canvas space will release any currently controlled objects.

Combat - Skip Defeated

Combat -> Settings -> Skip Defeated?

Rolls

With comment:

/r 2d10+5  #This is my attack

Condensed HTML:

/r 2d10+5 #<h2> This is my attack roll </h2>

Ref: [1]

Chat Injection

[[/r 1d20 # this is flavor]]
[[/r 10d10[poison] # You got stung, kid]]{Poison Damage}
[[/r 10d10[psychic] # Your brain shudders]]{Psychic Damage}

Hiding Mouse Cursor

ZAHojnV.png

https://imgur.com/ZAHojnV

ref [2]

Scripting

Rolling

Inline Roll now:

[[3d6]]

Inline Roll later:

[[/r 3d6]]

Math

/r floor(1d12/3)
/r ceil(1d12/3)
/r round(1d12/3)
/r abs(5d6 - 20)

Inline Properties

A quick use, select a token, and do a "/r @abilities.str.mod" or any of the below...

@abilities.
 .str, .con, .dex, .hon, .int, .san, .str, .wis
   .mod  # 0
   .value  # 10
@attributes.ac.
  .armor  # 10
  .bonus  # 0
  .calc   # "flat"
  .flat   # 13
  .formula # ""
  .shield  # 0
  .value  # 13
@attributes.hp.
  .value  # 12
  .max  # 15
  .temp  # 0
  .tempmax  # 0
  .formula "2d8 +6"
@attributes.init.
  .mod  # 1
  .total # 1
  .value # 0
  .bonus  # 0
@attributes.movement.
  .walk  # 30
  .burrow  # 0
  .climb  # 0
  .fly  # 0
  .hover  #  false
  .swim  # 0
  .units  # "ft"
@attributes.prof  # 2 - proficiency bonus
@attributes.senses.
  .darkvision  # 60
  .blindsight  # 0
  .tremorsense  # 0
  .truesight  # 0
@attributes.spellLevel  # 0
@attributes.spelldc  # 10
@bonuses.spell.dc  # ?
@details.cr  # 0.5 - Challenge Raiting
@details.level  # overall level
@details.spelllevel  # 0 - Spell level
@details.xp  # 100 - xp value
@details.cr  # 6 - cr value
@traits.size  # med - Size

ref: [3]

Seeing a list of attributes

_token.actor.data.data

If you wish to see the list of @attributes you can utilize, open console (F12) and type _token.actor.data.data (token should be selected). You will see a list of options you can reference in a dot notation. For example, if you wish to reference the stealth modifier, it would be: @skills.ste.mod.

The top level attributes you can access with the @ symbol are: @abilities, @attributes, @bonuses, @currency, @details, @resources, @skills, @spells, @traits.

EdMJu4t.png

ref: [4]

Journal Formatting

Rolling

Inline Roll now:

[[3d6]]

Inline Roll later:

[[/r 3d6]]

Inline Roll later:

[[/r 3d6 # for luck]]

Attributes

@dex -- dex
@int -- dex
@prof -- proficency bonus

References

UUID Jouranl references:

# Actor
@UUID[Actor.XXXX]{TITLE}
# Actor's Item or Spell
@UUID[Actor.XXXX.Item.XXXX]{ITEM_TITLE}
# Item or Spell
@UUID[Item.XXXX]{ITEM_TITLE}
# Folder:
@UUID[Folder.XXXXXX]{FOLDER_TITLE}
# Jouranl:
@UUID[JournalEntry.XXXXXX]{JOURNAL_TITLE}
# Roll Table:
@UUID[RollTable.XXXXXX]{ROLLTABLE_TITLE}
# Cards:
@UUID[Cards.XXXXXX]{ROLLTABLE_TITLE}
# World Compendium:
@UUID[Compendium.world.ddb-dnd-ddb-monsters.Actor.mCRS9jp5e7l3Pxc6]{Aarakocra}
@UUID[Compendium.world.ddb-dnd-ddb-items.Item.4vG1FodYQ3o0uaC3]{Acid (vial)}
# Shared Compendiums:
@UUID[Compendium.dnd5e.items.Item.Sx5E6utixHdAbGNb]{Acid (vial)}
Entity          Code
--------------- ------------------------------------------
Character/Actor	@Actor[Character Name] (Note there must be an actor that exists with that name. Not just a Compendium entry.)
Scene		@Scene[Scene Name]
Item		@Item[Item Name] (As with actor references, this refers to an item (see item sidebar). A Compendium entry isn’t enough.)
Journal Entry	@JournalEntry[Journal Entry Name]
Compendium	@Compendium[Entry Name]
Roll Table	@RollTable[Roll Table Name]
Macro		@Macro[Macro Name]

Spell in compendium:

@Compendium[dnd5e.spells.a3XtAO5n2GrqiAh5]{Create or Destroy Water}

Ref: [5]

Tweaks

Critical Fail Deck

Critical Hit and Fail Animation and Sounds

Module Creator

Foundry VTT Module Generator - Scene Packer
https://sneat.github.io/scene-packer-module-generator/standalone-module

Module Manifest

https://foundryvtt.com/article/module-development/

{
  "id": "dice-tray",
  "title": "Dice Tray - An Example FVTT Module",
  "description": "A simple module created as a demo for working in the Foundry Virtual Tabletop framework.",
  "authors": [
    {
    "name": "Atropos"
    }
    ],
  "version": "1.0.0",
  "compatibility": {
    "minimum": "9",
    "verified": "10"
  }
}

Other Modules

Notes

Here are ones that are a bit more complicated but worth a look:

  • Let me Roll that for you! - prompt players to roll checks
  • Multilevel tokens - teleport tokens to other scenes or parts of the map (like for stairs) automatically.


Advanced Macros (advanced-macros)
Initiative Double Click (initaitve-double-click)
DFreds Droppables (dfreds-droppables)
Split Journal (split-journal)


---

Testing... Module to popup combat tracker...

https://foundryvtt.com/article/combat/

https://foundryvtt.com/packages/quick-combat

https://foundryvtt.com/packages/monks-little-details

https://foundryvtt.com/packages/Next-Up


Advantage Reminder for dnd5e

Want to use active effects to give your barbarian advantage on strength ability checks and saving throws when Raging? Don't want to install Midi QOL to do it? Then this module might be for you.


GM Screen - DISABLED

Creates a tabbed modular grid that GMs can populate with journal entries, rollable tables, actors, and items. Customize your "GM Screen" by dragging and dropping items into cells and have its information available at any time from a button on the bottom right of the UI, near the sidebar. Roll rollable tables, open linked entities, and even place actor sheets into these cells. Obviously the space constraints mean some sheets will work better than others.

Additionally, any screen you create as GM can be set to be shared with players, so you can provide them with a cheat sheet that is always readily available to them. Be sure you set the permissions correctly on the entities themselves before trying to share them with players on a screen!

Reward Experience - OBSOLETE

OBSOLETE WITH COMBAT UTILITY BELT OPTION!

Reward Experience is a simple, no configuration, lightweigth module to automatically reward players with experience point at the end of combats.

Experience points are distributed equally to all partipating players like DnD5e rules suggests. While not tested, it should also work with any system as long as distribution method is good enough for you.

Show Art

This module adds a button to the token or tile HUD that opens the target actor's artwork, or their token artwork on right-click. Hold the shift key to automatically show to everyone.

Target Recall - OBSOLETE

OBSOLETED BY MONK'S LITTLE DETAILS

A small module that captures a token's targets at turn end and recalls them on the token's next turn. Particularly useful for GMs running combats with multiple NPCs. The controller can also scroll through the token's combat target history using keys.

Smart Target - OBSOLETE

DEPRECATED BY MONKS LITTLE DETAILS

Tidy UI - Game Settings

OBSOLETED BY V10 CONFIG?

Tired of scrolling through endless Modules or Module Settings to find the one checkbox to change?

Confused by the Layout of checkboxes, buttons and input fields and element spacings?

Now you can experience a cleaner, more readable layout of the module manager and settings tabs.


D&D Beyond Gamelog

Display your D&D Beyond rolls in Foundry VTT with ease!

Less Fog

Minimize Button

A small module that adds a minimize button to the top of windows, instead of having to use the hidden double-click title to minimize feature.

Deprecated Modules

Modules deprecated by other modules (not integrated)

Better Rolls for 5e

DEPRECATED BY MIDI-QOL

Better Rolls for 5e - module that replaces the built in rolling system for DnD5e.

Obsolete Modules

Some good modules that are now obsolete (integrated) - which is good!

Actually Private Rolls

OBSOLETED BY V10? - note: the private rolls are now hidden, but not chat messages

Actually Private Rolls - Hides GM Rolls

Award XP

OBSOLETED BY Monk's Token Bar

Easily award experience points to your players. This module allows you to give out experience points to the group. The XP will divided equally between the players and automatically added to the character sheets. A chat message will inform the players how much experience they received. Additionally, if a character gained enough experience to reach the next level this will be anounced in the chat.

The button to award experience to the players can be found at the bottom of the actors panel.

Beyond20 companion module - OBSOLETE

DOES NOT APPEAR TO BE NEEDED, WHY INSTALL IT??

Beyond20 companion module - helps with beyond20 rolls

Beyond20 is a browser extension that seamlessly integrates D&D Beyond with Foundry VTT.

This module allows the Beyond20 rolls to display properly in the main FVTT window and for other players who do not have the Beyond20 browser extension installed.

Perfect Vision - OBSOLETE

OBSOLETE WITH V10

Darkvision rules for Dungeons & Dragons 3.5e/5e, Pathfinder 1e/2e, and other systems, as well as other lighting/vision features and improvements.

Pings

BUILT INTO V10

Pings - allows pinging on the map

Adds the ability to ping on the map to highlight points of interest. Default is Left Click to ping, Shift + Left Click to move everyone's screen to your ping.

T is for Target

BUILT INTO V9? CERTAINLY V10

A simple module that allows players to target tokens without left clicking. This can speed things up a lot, especially for DMs utilizing combat automation. Hover over a token and press T to target it.

Broken Modules

These are modules that should work, but were broken in V10

Dead Modules

These are modules that are broken, and no longer maintained by the Author

Follow Me

Follow Me is a module for Foundry VTT that allows tokens to follow or be followed by other tokens.

Build Your Own Module

Content Packaging Guide | Foundry Virtual Tabletop
https://foundryvtt.com/article/packaging-guide/

Special Content Available

AtroposToday at 1:28 PM
Special Content Available - Michael Ghelfi Audio Pack

-

Hello @everyone, I am thrilled to share that the first "Special Content Pack" for Foundry Virtual Tabletop is available with a wonderful module of environmental ambience and music provided by Michael Ghelfi https://www.youtube.com/user/MichaelGhelfi.

All Foundry Virtual Tabletop license owners may install this module (available in the Module browser) which provides 13 wonderful seamless looping environmental ambiences ranging from Desert to Medieval City and more, as well as 4 beautiful musical scores which can provide background music for your Scenes. By installing and activating the module you will have access to two compendium packs of audio content which you can import into your Worlds to use. I definitely encourage everyone to check out this module and use these wonderful audio assets in your Foundry games.

You can find this content pack and others (not yet, but soon) on the Foundry VTT website under the "Exclusive Content" section of the Systems and Modules menu: https://foundryvtt.com/packages/exclusive. Thank you to Michael for making these wonderful audio assets available to Foundry Virtual Tabletop users!

If you like Michael's work, I encourage you to further support him by visiting his Bandcamp page, https://michaelghelfi.bandcamp.com/, where you can purchase hundreds of additional songs and ambiences using a special promotion code which is available inside the Foundry VTT application once you install the Module.

Running under Linux

Install NodeJS [6]

#curl -sL https://deb.nodesource.com/setup_14.x | sudo bash -
#apt install nodejs
curl -fsSL https://deb.nodesource.com/setup_17.x | sudo -E bash -
sudo apt-get install -y nodejs
sudo apt-get install gcc g++ make
curl -fsSL https://deb.nodesource.com/setup_18.x | sudo -E bash -
sudo apt-get install -y nodejs

Macros

Show Journal

game.journal.getName("Name of Journal Entry").sheet.render(true)

ref: [7]


Doesn't work?:

JournalEntry.collection.getName("your_journal_entrys_name").show()

ref [8]

-

My version:

a = game.journal.getName("Room1");
a.update({permission:{default:2}});
a.show();

There is a delay issue where it doesn't work on the first hit though? Maybe needs a callback first?

Show Actor Sheet

game.actors.getName(character.name).sheet.render(true);
game.actors.getName('Celestyca').sheet.render(true);

Opens Character sheet for current token or controlled actor:

game.toggleCharacterSheet()

ref: [9]

Roll20Converter

Exported Certain Roll20 Campaigns Causes Javascript Error - Uncaught (in promise) TypeError: string.toLocaleLowerCase is not a function · Issue #84 · kakaroto/R20Converter
https://github.com/kakaroto/R20Converter/issues/84

Migrate Module Packs

const moduleId = "curse-of-strahd";

const packs = game.packs.contents.filter(c => c.collection.startsWith(`${moduleId}.`));
for (const pack of packs) {
  await pack.configure({locked: false});
  await pack.migrate();
  await pack.configure({locked: true});
}

Migrate all modules packs?

const packs = game.packs.contents.filter(c => c.collection.startsWith(``));
for (const pack of packs) {
  await pack.configure({locked: false});
  await pack.migrate();
  await pack.configure({locked: true});
}

Active Effects

To get the icon to appear on your Avatar select "Force display on token: true"

To have effect occur when equipped, select "Transfer to actor on item equip"

Rage

duration: 60 seconds
system.traits.dr.value - Custom - Bludgeoning    # system Traits Damage Resistance (*)
system.traits.dr.value - Custom - Piercing    # system Traits Damage Resistance (*)
system.traits.dr.value - Custom - Slashing    # system Traits Damage Resistance (*)
system.bonuses.mwak.damage - Add - 2    # system Bonuses Melee Weapon Damage

Advantage on Initiative

Used for Feral Instinct

flags.dnd5e.initiativeAdv - Custom - true    # Flags Advantage on Initaitve

Armor Boost

Used by Infused Effects (on shield and armor)

system.attributes.ac.value - add - +1    # system Attributes Armor class (Deprecated)

Mage Armor

Duration: 28800 seconds (8 hours)
system.attributes.ac.calc - Override - Mage Armor    # system Attributes Armor Class calc

Poisoned

Just name the effect "Poisoned" and it will do the needful

(Disadvantage)

Dodging

AMOFH7s.png

ref: [10]

Description:

When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0.

Details:

Target: Self
Range: Self
Duration: 1 Round

Effects:

flags.midi-qol.grants.disadvantage.attack.all - custom - 1
flags.midi-qol.advantage.ability.save.dex - custom 1
macro.tokenMagic - custom - Evade Stance

Simple World-Building World

Attributes

@health.value  # or min and max
@power.value  # or min and max

If you have a attribute key group:

@group.key

For testing in JavaScript Console:

_token.actor.system.health

Secrets

GM Notes is about the only good option.

GM Notes - https://github.com/bithir/gm-notes

Inline secrets looked like a good option, but it is too easy for players to reveal

Inline Secrets - https://github.com/jsavko/inline-secrets

  • has issues, too easy for players to reveal!

Show Secrets - https://github.com/kaelad02/show-secrets

  • GM can show built in "secret blocks" to players in chat, when needed - useful

Discussion - https://www.reddit.com/r/FoundryVTT/comments/vgrkim/gm_secret_block/?rdt=65447

GM Secret Block - https://github.com/schultzcole/FVTT-GM-Secret-Block/issues?q=is%3Aopen+is%3Aissue

--

Edit details and at the bottom add this:

<pre style="display:none">.

pre formatted secret

.</pre>

It will add a &tlcode> inside the pre, but that doesn't break anything.

Notes About Players

Options:

keywords