DnD Beyond
Campaign Content Sharing and You – D&D Beyond https://dndbeyond.zendesk.com/hc/en-us/articles/115011257067-Campaign-Content-Sharing-and-You
"We originally announced that a DM has to unlock the content in order to share, but that is no longer the case - anyone in that campaign can unlock content and share it with the other people in that campaign as long as one person (doesn't have to be the DM) has a Master Tier subscription and has used it to toggle content sharing on for that campaign."
12 active character limit
https://www.facebook.com/dndbeyond/photos/a.1481396668545828/2635390146479802/?type=1&theater
"We're pleased to announce a change to campaign content sharing! The 12 active character limit has been replaced by a 12 active PLAYER limit! Have up to 12 active players with up to 99 characters in your campaign. More details can be found in our Changelog: https://www.dndbeyond.com/changelog/543-campaign-character-limit-updates "
Tool Tips
D&D Beyond offers the ability to link certain aspects on the forum in mouse-over triggered tooltips, such as magic items, monsters or combat actions - examples being Adult Black Dragon and dash. To create tooltips in this way as these, use the appropriate [tag][/tag] around the desired subject.
Example: [ magicitem]sunblade[/ magicitem] (Without spaces within the [ ] brackets.)
Use the following within the [ ][/ ] bracket system:
action - an action taken in combat - e.g. dodge, search and ready condition - a condition afflicted upon a creature - e.g. restrained, poisoned and prone item - a mundane item - e.g. torch, trident and backpack magicItem - a magical item - e.g. Bag of Holding, Dust of Disappearance and Demon Armor monster - a creature you can encounter - e.g. Banshee, Bandit and Unicorn sense - a type of extra sense, whether magical or natural - e.g. darkvision, tremorsense and truesight skill - this is used for professions - e.g. Persuasion, Stealth spell - a magical spell - e.g. Mage Hand, Magic Missile and Abi-Dalzim’s Horrid Wilting wprop - a property of a weapon - e.g. finesse, versatile and heavy
You can simulate dice rolls too with the [ roll] tag, but the workings of it are more complex. You can find the thread here detailing its use.
Highlighting
Custom Magic Weapons - Favorites
- Bonus - Armor Class - Bonus to AC
- Bonus - Magic - Standard +1 To Hit and Damage
- Replace Damage Type - Slashing - Replace Damage Type
- Damage - Slashing (fixed value) - Add a Damage type
- Ignore Weapon Property - Versatile - Drop the Versatile property of a Longsword
- Replace Damage Type - Fire - Replace Damage Type
Custom Magic Weapons - Modifiers List
Bonus:
- Ability Checks, Ability Score Maxiumum, AC Max Dex Modify, Acrobatics..., Armor Class, LOTS...
Advantage:
Disadvantage:
- Ability Checks, Acrobatics, Attack Rolls Against You, etc...
Resistance:
Immunity:
Vulnerability:
- Acid, Bludgeoning, ...
Sense:
Set Base :
- Blindsight, Darkvision, Tremorsense, Truesight
Set
- AC Max Dex Armored Modifier, ..., Armor Class, ..., CHA Score, ..., Extra Attacks, ..., Innate Speed, Unarmed Damage Die, ...
Proficiency
Expertise
Half Proficiency
Half Proficiency Round Up
- Ability Checks, Acrobatics, Alchemist's Supplies, etc...
Language
- Aarakocra, ...
Feat:
- Actor, Alert, ...
Carrying Capacity:
- Gargantuan, Huge, Large, ...
Natural Weapon
- Bludgeoning, Piercing, Slashing
Stealth Disadvantage:
Speed Reduction:
- Impose, Remove
Damage:
Melee Weapon Attack:
Ranged Weapon Attack:
- Acid, Bludgeoning, ...
Weapon Property
- Finesse, Heavy, Light, Loading, Range, Reach, Thrown, Two-Handed, Versatile
Favored Enemy:
- Aberrations, ...
Ignore:
- Dual Wield Light Restrictions, Dual Wield Modifier Restrictions, Heavy Armor Speed Reduction, Unarmored Dex AC Bonus, Unarmored Dex Natural AC Bonus
Eldritch Blast
- Bonus Damage, Bonus Range
Replace Damage Type
- Acid, Bludgeoning, ...
Twice Proficiency
- Ability Checks, Acrobatics, Alchemist's Supplies, etc...
Protection -
- 0 HP
Stacking Bonus -
- CHA Score, CON, DEX, INT, STR, WIS...
Ignore Weapon Property - Versatile - Drop the Versatile property of a Longsword
- Finesse, Heavy, Light, Loading, Range, Reach, Thrown, Two-Handed, Versatile
Custom Magic Weapons - Not What You Want
- Bonus - Melee Weapon Attacks - Extra To Hit to *all* melee weapons
Can't get to work:
- Melee Weapon Attack - Necrotic
- Protection - 0 HP
- Melee Weapon Attack - Force